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-   -   Would you like to calculate speed by prop turns? (https://www.subsim.com/radioroom/showthread.php?t=117899)

kv29 07-04-07 07:38 PM

Would you like to calculate speed by prop turns?
 
I was reading an online TDC manual and in some chapter it said that you could calculate a ship speed by counting the props rpm. Skippers had a recognition manual named ONI 41-42 in which every ship had the max speed & rpm, so using the sonar we can do the same by simple math.

I was thinking about doing a table like this with a default timeframe of 10 seconds:


http://img389.imageshack.us/img389/1381/tablezd6.jpg

Iīve checked a couple of ships and it works ok.
What do you think?

ReallyDedPoet 07-04-07 07:47 PM

If you are talking about the color, it is to the right of the font type.


RDP

kv29 07-04-07 08:06 PM

Edit: fixed!

For those who donīt understand, lets say you spotted a Horai Maru ship, so you go to the sonar and start the clock and count the target prop turns for 10 seconds. If you counted 7 turns, the target speed would be 5 knots according to the table.

tater 07-04-07 08:42 PM

ONI 41-42 is WARSHIPS only.

The merchant manual, ONI 208-J is pretty hit or mis on RPM @ knots data. It might also be wrong.

I'd tend to take the values, and randomized them +- some %. :)

tater

kv29 07-04-07 08:46 PM

tater you are right about ONI, but Im taking the data from the ships sim files, so I suppose they are accurate,

tater 07-04-07 10:21 PM

I just meant that if you did it, you might want to have less accurate info for merchants ;)

Fog of war, etc.

<S>

tater

kv29 07-05-07 07:23 AM

tater, do you have any of those ONI in your library?
I want to confirm some RPM numbers if you donīt mind.

tater 07-05-07 08:11 AM

I have ONI 41-42 and 208-J (revised) as well as 208-J supp.

Fire away! (you should use the real ONI values even if they are wrong, lol)

kv29 07-05-07 08:20 AM

Lets start with the merchants....:p

Conte Verde

Horai Maru

Kiturin Maru

Tyohei Maru

Nippon Maru

Buzyun Maru

Haruna Maru

Nagara Maru

Hakusika Maru

Zinbu Maru

Heito Maru

Kinposan Maru

Akita Maru

Biyo Maru

Taihosan Maru

Kasagisan Maru

tater 07-05-07 09:39 AM

Quote:

Originally Posted by kv29
Conte Verde

No data in the listing for her.

Quote:

Horai Maru
No RPM numbers for her, either.

Quote:

Kiturin Maru
No RPM numbers (sad, there are ships all around these in the book with RPMs given).

Quote:

Tyohei Maru
No RPM data listed.

Quote:

Nippon Maru
118 @ 17.5
125 @ 20.5 (wow, it is FUBAR on speed in the game)

Quote:

Buzyun Maru
No RPM data listed.

Quote:

Haruna Maru
No RPM data listed.

Quote:

Nagara Maru
98 @ 15 knots
116 @ 18.6 knots (! fast)

Quote:

Hakusika Maru
No RPM data listed.

Quote:

Zinbu Maru
No RPM data listed.

Quote:

Heito Maru
No RPM data.

Quote:

Kinposan Maru
82 @ 12.5 knots

Quote:

Akita Maru
86 @ 13.5 knots

Quote:

Biyo Maru
No RPM data listed.

Quote:

Taihosan Maru
No RPM data listed.

Quote:

Kasagisan Maru
85 @ 10 knots

kv29 07-05-07 11:09 AM

uuppss, a lot of data was missing in rl. I suppose that using my table would be something like cheating. I think Iīll drop it.

tater 07-05-07 01:12 PM

I dunno, put it in for the few ships that had data, and people can always guess. Guessing is good. The other plus is that it'll be less work :D

BTW, very ship you listed is pictured in the ONI 208-J guide, they just don't have RPMs @ speed listed for many.

tater

Rockin Robbins 07-06-07 04:18 AM

Yes, I would!
 
Don't think it's just you eggheads that swap arcane information that are interested in calculating speed from RPM. Realism-wise, it would be good to get players to their sonar stations doing useful work, no? I agree that only information actually available in WWII to our skippers should be available, even if it was wrong. It is now a double shame that floating objects were not implemented in SH4 as they were in SH3. But rather than complaining about what might have been I'm having a great time with what is. Thanks for both of you and the time you've put into making Wolves the best it can be!

kv29 07-06-07 07:43 AM

well, more than a half of the merchants have missing info, I wonder if the warship ONI suffers from the same thing. tater?

tater 07-06-07 08:12 AM

I'll get back to you in a bit on warships.


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