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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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I just applied a hi res gato skin while in the middle of a patrol , so i take it that now mods can be installed while on patrol and not only while in base like SH3 . The devs said that this is how it will be .
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#2 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Some can, but most won't. I've had several CTD's when trying to do this at sea in the past. Nowadays, every mod gets applied in port.
Reg Bando |
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#3 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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Skins are .tga files so they can be intalled during patrol in either Sh3 or Sh4 without conflict. I wouldn't try it with any mods other than skins, however....
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Anything that touches the campaign would be a CTD if applied at sea. So mission files, or mods to ships that would change their names, dates or types.
Not sure about new ships, they'd probably be OK (they'd get put in game at render distance if a group pulled them from a GENERIC entry. Changes to your sub are a bad idea, though something like the deckgun destabilization might well work since it doesn't likely change anything in the save file. |
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#5 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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To be safe:
Just don't do it. ![]() |
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