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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Planesman
![]() Join Date: Jun 2005
Location: Quadrant DB22
Posts: 198
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If the GWX guys would share this info, I could whip up some similar tables for use with this popular mod.
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#17 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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Wow, fantastic video! All this time I've been avoiding doing manual targetting because I thought it would be too hard. That wasn't bad at all! I figured setting the angle on the bow was going to be a long drawn out geometric process - instead you just spin the sub around the target until it matches up what you see in the scope. Not bad at all.
I was really intimidated by all those knobs and things in the TDC view. That was a great video tutorial. Thanks! |
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#18 |
Loader
![]() Join Date: Jun 2007
Location: Australia
Posts: 87
Downloads: 8
Uploads: 0
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hi raduz
i am using GWX mod. and i have been reading ur tutorial. but u r saying that GWX mod doesnt have much call for hydrophone as sonar operator maps black lines on map showing target location and distance on map. im wondering which is the best way. to keep GWX method and ignore ur tutorial. but part of me finds ur tutorial very interesting and wants to learn more. is it possible to keep GWX and retain ur hydrophone methods with no sonar black lines on map? is this what u would recommend. i am really enjoying the challenge of this game and i am simply looking for the most immersive experience thanks |
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#19 |
Engineer
![]() Join Date: Sep 2006
Location: Slovakia
Posts: 205
Downloads: 3
Uploads: 0
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I am not sure what exactly is your point, but if you simply want to remove the black lines just uncheck the "map updates on" (or check "map updates off", I dont remember) in realism settigns and the lines will disappear.
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#20 | |
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
Posts: 177
Downloads: 0
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![]() Quote:
You should have a look at Wazoo's guide about plotting and targeting: http://www.paulwasserman.net/SHIII/ If you don't like plotting on the map, you might get the Kriegsmarine Whiz Wheel by Hitman: http://www.subsim.com/radioroom/showthread.php?t=114351 the guide for using it (or actually the US Navy equivalent but it's practically the same) can be found here: http://www.hnsa.org/doc/attackfinder/index.htm Good luck with your manual targeting and don't be tempted to switch to "god's eye" or auto targeting, that takes away most of the fun and realism! Maraz |
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#21 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
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It WAS possible to get speed from counting RPM...
See here: http://www.subsim.com/radioroom/show...unt+prop+pitch |
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#22 |
Stowaway
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If you want realism than stop plotting on the map, keep the whole situation in your head, make simple notes from observations and use this if really needed. Most of the time while doing stuff in your head you will just know what to do. Experience is the key.
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#23 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
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I agree with looney & greyrider et al and fully subscribe to USN doctrine of the war years that "prop count" was used...
...however, how does this effect the major MODS? 1) in the original and 1.4 patch & NYGM mod, prop counts can be utilized. 2) Not so for GWX as they have changed the sounds and alas, the individual prop sounds are lost. 3) BUT...all is not lost if you use GWX, as you can install the original prop sounds over the one's in gwx...and you're back in business.
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#24 |
Pacific Aces Dev Team
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For me in SH3 it doesn't matter if counting RPM in WW2 was realistic or not, since german U-Boot crews certainly didn't do it, so I also don't and use the same methods as them
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One day I will return to sea ... |
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#25 | |
Engineer
![]() Join Date: Sep 2006
Location: Slovakia
Posts: 205
Downloads: 3
Uploads: 0
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=107303 |
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#26 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
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Sorry I missed that, Raduz. Great job!
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#27 | |
Gunner
![]() Join Date: Jan 2007
Posts: 100
Downloads: 123
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Great thread! Thanks again! ![]() Cheers |
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#28 |
Sparky
![]() Join Date: Mar 2002
Location: Here
Posts: 155
Downloads: 5
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I determine everything either by visual experience or plotting. I'd like to stress one thing though, which will save you lots of torpedos: always aim for the smoke stock. always. Because most likely than not your speed will be an aproximate value, so you have a better hitting chance if you aim for the smoke stock. Good hunting!
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"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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#29 |
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
Posts: 177
Downloads: 0
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Let's wait with patience what will come out from Hitman's research... then we will know how to !!
![]() Maraz |
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