![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Keel Rudder Torpedo Hit
Hello all Kaleuns
![]() I have got a little question here.Yesterday my Type VIIB U-47 torpedoed a zig zagging British tramp steamer west of Orkneys.Wonderfully,I achieved two torpedo hits into the keel rudder of a steamer,all in a row.Steamer sunk. It's has always been quite difficult for me to hit a keel rudder of any ship.Usually,torpedo bumps into the rudder and goes away without detonation,no matter what kind of pistol and route depth is set.I was very amazed this time. ![]() So,what was that - a hit into the vulnerable spot of the keel rudder or just an accident?I am confused.Have anybody seen anything like that? I would be glad to read all your observations. Good Hunting ![]() ![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
|
![]()
I've had good success with keel shots even early in the war, as long as the torpedo travels diagonally. If I shoot from ahead, the torpedo will explode toward the aft section of the shipcausing damage to engine room and rudder (I believe) with catastrophic effect.
Perpendicular shots, often will explode on the opposite side of target without causing serious damage. I set magnetic shots to run 1.5 meters below the ship's keel. Hope this helps ![]()
__________________
Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
![]() |
![]() |
![]() |
#3 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
|
![]()
I use magnetics when the wind speed is 7 kts or less.
Set them at 1.1 meter below, with devastating results! ![]() Since I use GWX I tend to use impact torpedoes more, because I always use impacts at convoys (In GWX there are more convoys). |
![]() |
![]() |
![]() |
#4 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
|
![]() Quote:
In that case, either the propulsion, or the rudder (or both!) will be damaged...enough if you're low on torpedoes.
__________________
![]() |
|
![]() |
![]() |
![]() |
#5 |
Sparky
![]() Join Date: Jun 2006
Location: Mediterranean
Posts: 156
Downloads: 220
Uploads: 0
|
![]()
Doesnt magnetic set torpedoes, run deeper near target? so why we need to set it below keel?
__________________
Games are never finished. They are abandoned. |
![]() |
![]() |
![]() |
#6 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
On my last patrol I've used impact as it was heavy sea. This time as I was targeting only biggest fishes I've left default depth setting and sunk 160m Whale? ship with one hit under the bridge in the middle, modern tanker with my standard stern one top kill, 2 liberty required 2 torps each as those were not my best shots. 35 000 from one convoy in realtime play. Head home as we were one month at sea. Conclusion? I'll use impacts now, less work with figuring depth and waves height as in recon manual there are 2 keel depths for instance... |
|
![]() |
![]() |
|
|