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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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#2 |
Frogman
![]() Join Date: Feb 2006
Posts: 309
Downloads: 20
Uploads: 0
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Looks like I'm too late to mention the open beta.
I was unaware that there was going to be a console port. After reading that you guys have totally killed my enthusiasm for this game ![]() I hope it's not going to be as bad as I'm imagining it............*twitches* ugh. |
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#3 |
Ocean Warrior
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Well sounds like they are porting it over to the consoles, and not the other way around, which is good at least. It also may not be a true port, but may be a co developed game, or just a partial port, where the basic game engine, graphics, etc is ported over, but the ui is designed from the ground up for each system.
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#4 |
Lucky Jack
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That's what I'm hoping too NeonSamurai, I mean, these guys at Massive aren't newbies on the RTS scene, with the successful Ground Control series under their belts. The arcadish feel of the beta, is probably because they're trying to reach out to FPS gamers as well as RTS fans, or at least that's how it seems to me.
One thing WIC really does have going for it though, is that it fills a rarely used niche in RTS gaming, and that's the Cold War and Cold War gone hot scenarios. |
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#5 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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We'll see when the open beta starts, won't we? And either way, there are always realism mods!
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#6 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Open beta underway, with three maps for those who pre-ordered and only two of them available for us mortals!
Changes from the closed beta that I've seen are the new menu theme, which I don't really like: the new class-selection UI (with its useful red 'Recommended' tag for classes that need players), the fact that a rudimentary (very rudimentary) Replay mode has been implemented, and that DirectX 10 is now supported. The only balance feature I noticed was that the Artillery ability of Paratroopers now no longer kills Heavy Artillery, merely takes away 95% of their hit points. There's bound to be other things than that, too, but I didn't notice them.
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#7 |
Frogman
![]() Join Date: Sep 2002
Location: Mid Pacific
Posts: 292
Downloads: 0
Uploads: 0
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This is fun, I haven't been a fan of rts..but this may change that
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