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Old 07-01-07, 03:08 PM   #16
panthercules
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Quote:
Originally Posted by sober
I use RFB for realism and the larger wave mod seems to make contacts , tonnage in heavy seas more real . I am not worried about the roller coaster thing because in the end it only affects looks . I dont use external view . I wish i could help with your requests but sadly many things are behond me .
I think the game-affecting implications (contacts, deck gun accuracy (with kv29's gun destabilization), etc. of this work are fascinating, and certainly worth exploring further. I don't really use external view either (except for occasional screenshots), but I do spend a fair amount of time on the bridge so I am looking to have the visual factors improved as well. I know the modders did some great work with sea effects and graphics with SH3, so I'm hoping that something like that can come out of this work as well. I haven't seen any threads about sea color in SH4, but I know there was a fair amount of work done on that in SH3, so maybe someone will work on that too in combination with some of this and get something that will improve graphics as well as gameplay.

[EDIT] BTW - just tracked down the source of my "slideshow" problem, and it doesn't appear to be related to this mod at all - turns out somehow my video driver setting for Antialiasing had reverted to "Application controlled" for some unknown reason. When I set it back to 4x the slideshow feel went away, and this looked much better than it did before. Now that it's playable on my machine, I'll try to give it a workout on my next patrol.
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Old 07-01-07, 06:42 PM   #17
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I too would like the SHIII "feel" with regards to the boat in stormy seas. I think it added to the realism as well as visuals. Submariners on watch sometimes had to strap themselves to the structure so they would not be swept from the vessel...so its not just the cool feel and visuals, its the cool reality. I have no clue how to do it, but I assume it has to do with boyancy (that doesnt look like its spelled correctly but you know what I mean ).
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Old 07-03-07, 02:51 AM   #18
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I know the GWX boys (bouys) did some amazin' stuff with the sub physics for SH3. The sub reacted more realistically to wave action (increased pitch and roll and increased rising and falling with the wave). Hell, they even worked it so performance took a hit in bad weather, with decreased fuel efficiency etc as the sub battled through heavy swells. These guys are geniuses I tell you! I believe they're busy putting the finishing touches to the latest version of GWX for SH3. Maybe they'll be good enough to take a crack at SH4 when they've had some well-desrved R & R.
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Old 07-03-07, 03:05 AM   #19
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Nothing will happen until after 1.3 and even then some people prefer the uboats and some people think they dont have a good enough computer for SH4 . You are right , we need the top GWX guys after patch 1.3 is done .
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Old 07-03-07, 06:10 AM   #20
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Quote:
Originally Posted by sober
Nothing will happen until after 1.3 and even then some people prefer the uboats and some people think they dont have a good enough computer for SH4 . You are right , we need the top GWX guys after patch 1.3 is done .
Yay! Somebody thinks I'm right! Somebody ask Kpt. Lehmann (GWX Team Leader) nicely. I'd do it, but he doesn't particularly like me.
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Old 07-03-07, 07:52 AM   #21
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The latest version is 1.4 on the top of the thread
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Old 07-03-07, 09:22 AM   #22
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@Sober

Brilliant...well, pretty damn good anyway. Thanks mate
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Old 07-04-07, 01:12 AM   #23
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Awesome.
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Old 07-05-07, 05:44 PM   #24
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Ahoy!

Thanks Sober! I really like the bigger waves. As for the subs riding the rail, I adjusted the gc height in my sub's sim file. I increased it to make it ride lower in the water, and it rolls with the waves! Lots of side to side and pitch and yaw! Hope to have some pics soon. I have not seen any ill effects yet, will keep testing!

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Old 07-05-07, 06:02 PM   #25
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^^ that would be interesting to combine with the destabilized deck gun (Real Deck Gun mod) by kv29.
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Old 07-05-07, 10:13 PM   #26
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Quote:
Originally Posted by CaptBC
Ahoy!

Thanks Sober! I really like the bigger waves. As for the subs riding the rail, I adjusted the gc height in my sub's sim file. I increased it to make it ride lower in the water, and it rolls with the waves! Lots of side to side and pitch and yaw! Hope to have some pics soon. I have not seen any ill effects yet, will keep testing!

Capt. BC
Cool, what file name, field and value was changed
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Old 07-05-07, 11:13 PM   #27
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Quote:
Originally Posted by Fearless
Quote:
Originally Posted by CaptBC
Ahoy!

Thanks Sober! I really like the bigger waves. As for the subs riding the rail, I adjusted the gc height in my sub's sim file. I increased it to make it ride lower in the water, and it rolls with the waves! Lots of side to side and pitch and yaw! Hope to have some pics soon. I have not seen any ill effects yet, will keep testing!

Capt. BC
Cool, what file name, field and value was changed
Inspired by Capt. BC's post above, I tried experimenting with this along with my test install of kv29's (destabilized) Real Deck Gun mod - for the S-18 I'm testing with, I changed the following:

S-18 Class (Data\Submarine\NSS_s18\NSS_s18.sim):
gc_height = 3.05 ; was 3




I also played around a bit with increasing the "draughtSurfaced" setting, but I eventually set it back to stock value as my changes made the boat wallow too much and too deep for my taste (my changes may have just been too major - probably should only change it by .1 or .2 at a time and see what happens) . I originally set the gc_height from 3 to 3.5, and my S-18 rolled over and capsized , so you gotta be a little careful with these settings

With just the tiny tweak noted above, I was getting some pretty decent looking/feeling rolling motion from bridge view and good deck gun movement, so this is definitely worth playing around with.
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Old 07-06-07, 12:20 AM   #28
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Quote:
Originally Posted by panthercules
Quote:
Originally Posted by Fearless
Quote:
Originally Posted by CaptBC
Ahoy!

Thanks Sober! I really like the bigger waves. As for the subs riding the rail, I adjusted the gc height in my sub's sim file. I increased it to make it ride lower in the water, and it rolls with the waves! Lots of side to side and pitch and yaw! Hope to have some pics soon. I have not seen any ill effects yet, will keep testing!

Capt. BC
Cool, what file name, field and value was changed
Inspired by Capt. BC's post above, I tried experimenting with this along with my test install of kv29's (destabilized) Real Deck Gun mod - for the S-18 I'm testing with, I changed the following:

S-18 Class (Data\Submarine\NSS_s18\NSS_s18.sim):
gc_height = 3.05 ; was 3





I also played around a bit with increasing the "draughtSurfaced" setting, but I eventually set it back to stock value as my changes made the boat wallow too much and too deep for my taste (my changes may have just been too major - probably should only change it by .1 or .2 at a time and see what happens) . I originally set the gc_height from 3 to 3.5, and my S-18 rolled over and capsized , so you gotta be a little careful with these settings

With just the tiny tweak noted above, I was getting some pretty decent looking/feeling rolling motion from bridge view and good deck gun movement, so this is definitely worth playing around with.
How do i change the .sim values .
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Old 07-06-07, 12:38 AM   #29
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Quote:
Originally Posted by sober
How do i change the .sim values .
You use the minitweaker program on the .sim files just like with the .dat files. See this thread for details/explanations: http://www.subsim.com/radioroom/showthread.php?t=110889

Good luck!
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Old 07-06-07, 05:11 AM   #30
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I just cannot get rid of the stupid floating cork effect . The sub should be cutting thru the waves rather than bobbing up and down like a cork . Most annoying
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