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-   -   [wip ] Larger Waves (https://www.subsim.com/radioroom/showthread.php?t=117663)

THE_MASK 06-30-07 08:34 PM

[wip ] Larger Waves
 
http://rapidshare.com/files/40766612/Sobers__SH4_ver1.2__waves_mod_ver_1.4_for_RFB_ver_ 1.28.rar.html
http://img154.imageshack.us/img154/5673/waves1qm6.jpg
I used the mini tweaker to change some variables for the waves . I am using RFB (mod by Beery) so any changes are over the top of the RFB (mod by Beery) Scene dat file . The first thing i noticed was that 15m\s waves look more realistic . Ships , sampans etc do not seem to have the burning , damage by large waves like in SH3 (needs more testing) . Now i will talk about the radar . Without the larger 15m\s waves when a radar contact was made the time compression drops to 8X and if you want to ignore the contact and time compress away then you find that you have to turn the radar off or the game will keep recieving radar contact and time compressing back to 8X . With the larger waves the radar seems to lose contact in between waves and you can time compress normally until contact is lost . Now i will talk about losing contact with larger 15m\s waves . You seem to lose radar contact on and off in heavy seas (needs more testing) . Now i will talk about contact reports . Contact reports seem to be far far fewer in heavy seas (needs more testing) . Now i will talk about periscope sightings in 15m\s winds . Forget about seeing much in heavy seas . Overall the game seems to be harder to get tonnage .

ReallyDedPoet 06-30-07 08:36 PM

Look forward to this Sober, thanks for your efforts:up:

RDP

panthercules 06-30-07 09:29 PM

Quote:

Originally Posted by reallydedpoet
Look forward to this Sober, thanks for your efforts:up:

RDP

Ditto that - I haven't been out in much heavy weather yet, but so far I've been a bit disappointed by the water/wave action in SH4 compared to SH3. The shallow water near shore looks pretty good, but high seas in deep water have just been unimpressive so far - hope you can work some of your magic here.

ReallyDedPoet 06-30-07 10:20 PM

Quote:

Originally Posted by panthercules
Quote:

Originally Posted by reallydedpoet
Look forward to this Sober, thanks for your efforts:up:

RDP

Ditto that - I haven't been out in much heavy weather yet, but so far I've been a bit disappointed by the water/wave action in SH4 compared to SH3. The shallow water near shore looks pretty good, but high seas in deep water have just been unimpressive so far - hope you can work some of your magic here.

Overall I like the water, but yeah, the heavier\storm water is just fair at best.

RDP

THE_MASK 06-30-07 10:59 PM

Download link for Sobers waves mod for RFB . Feedback please .
Look for link at top of thread

CaptBC 07-01-07 12:17 AM

Hello Sober!

Thanks for sending the link, I have looked at the scene.dat file in the sim, and it looks pretty good! I have not seen it in stormy weather yet, as I have yet to see stormy weather! Always sunny but with variable winds. Does anyone have a weather mod to make changes more frequent or localized?

panthercules 07-01-07 01:19 AM

Quote:

Originally Posted by sober
Download link for Sobers waves mod for RFB . Feedback please .
http://rapidshare.com/files/40337245...r_RFB.rar.html

I like the larger waves, but there's something here that still just doesn't "feel" right. Maybe this just accentuates the problem we already have about the subs not really riding the waves well, but with this it seemed even worse in that respect - with all that extra wave action going on, the sense that the sub was "riding a rail" was even more evident. Plus, although Fraps indicated I was still getting 30fps, something about the way the bow wake and waves interacted made it look like it was moving really slow - almost like a slide show effect. Not sure why, given the Fraps results, but it had that feeling nonetheless.

And, I'm not sure if this is related to the mod or not, but there still seems to be something wrong with the sea color (seems much too light-blue/turquoise looking, even in very deep water well off-shore - I'm not sure 'cause I haven't seen much in the way of deep Pacific water except in movies, but it just seems too much - like everything looks like the shallow water in a clear lagoon or something). I have that problem with the stock water, but I think what you're doing with the foam/wave tip effect may be accentuating it as instead of a whitecap effect I seem to be getting large areas of ocean going all white/foamy at the same time - maybe it's just not "choppy" enough or something.

I think this holds a lot of promise, as the stock water/wave effects in SH4 just don't seem to have the same ooomph as they did in SH3. I definitely got a real "Das Boot" sense of pounding through a harsh North Atlantic storm in SH3, but I don't get anything like I would expect the Pacific equivalent to be in SH4 yet - but the higher waves here at least start to move in that direction. Keep up the good work :up:

THE_MASK 07-01-07 01:44 AM

Wasnt there someone that adjusted files for individual ships and subs in SH3 to better cut thru waves ? That would be the only way as far as i can guess . Maybe Anvart is our saviour here .

CaptainCox 07-01-07 03:48 AM

Cool work Sober! :up:
Just one thing. What are the tweaks you did to the Scene.dat, I have some other stuff tweaked in that .dat so I need to put it in manually.

Cheers!

Typhaon 07-01-07 03:50 AM

Can you please post screenshots with and without your mod for direct comparison?
And is there any chance of having this mod for Trigger Maru as well?

THE_MASK 07-01-07 05:36 AM

Variables i changed with Mini tweaker by Timetraveller and using Improved Scene.dat Tweakfile by robbierob2005 . Some variables may have changed , some may not have . These are the changes .
General Environmental Data
MaxWaveHeight=512
SeaSpeed=0.05
ChoppyWave=0.02

THE_MASK 07-01-07 05:39 AM



THE_MASK 07-01-07 05:44 AM

Quote:

Originally Posted by panthercules
Quote:

Originally Posted by sober
Download link for Sobers waves mod for RFB . Feedback please .
http://rapidshare.com/files/40337245...r_RFB.rar.html

I like the larger waves, but there's something here that still just doesn't "feel" right. Maybe this just accentuates the problem we already have about the subs not really riding the waves well, but with this it seemed even worse in that respect - with all that extra wave action going on, the sense that the sub was "riding a rail" was even more evident. Plus, although Fraps indicated I was still getting 30fps, something about the way the bow wake and waves interacted made it look like it was moving really slow - almost like a slide show effect. Not sure why, given the Fraps results, but it had that feeling nonetheless.

And, I'm not sure if this is related to the mod or not, but there still seems to be something wrong with the sea color (seems much too light-blue/turquoise looking, even in very deep water well off-shore - I'm not sure 'cause I haven't seen much in the way of deep Pacific water except in movies, but it just seems too much - like everything looks like the shallow water in a clear lagoon or something). I have that problem with the stock water, but I think what you're doing with the foam/wave tip effect may be accentuating it as instead of a whitecap effect I seem to be getting large areas of ocean going all white/foamy at the same time - maybe it's just not "choppy" enough or something.

I think this holds a lot of promise, as the stock water/wave effects in SH4 just don't seem to have the same ooomph as they did in SH3. I definitely got a real "Das Boot" sense of pounding through a harsh North Atlantic storm in SH3, but I don't get anything like I would expect the Pacific equivalent to be in SH4 yet - but the higher waves here at least start to move in that direction. Keep up the good work :up:

I use RFB for realism and the larger wave mod seems to make contacts , tonnage in heavy seas more real . I am not worried about the roller coaster thing because in the end it only affects looks . I dont use external view . I wish i could help with your requests but sadly many things are behond me .

CaptainCox 07-01-07 06:25 AM

Cheers for the info Sober!:up:

ReallyDedPoet 07-01-07 07:51 AM

Nice sober, just saw the new pics:up:

RDP


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