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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#17 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
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Yeah, but was this after you first went out on patrol without filling the slots? My problem vanished when I got a Gato, and moved the gun, and then filled the slots pre patrol.
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#18 |
The Old Man
![]() Join Date: Apr 2006
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#19 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
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No conclusions as I can see.:hmm:
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#20 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#21 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
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Wierd, that worked for me and the Gato.
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#22 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
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does it really make a difference, especially for steath underwater to place the deck gun ahead or behind conning tower?
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#23 |
Rear Admiral
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Nope. The real difference is, do you want to use your deck gun offensivly or defensivly? Easier to chase down those san pans with a bow mount.
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#24 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
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Yep, that's all I use it for..Sampans or to finish a damaged merchant off.
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#25 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
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is there a fix to this yet?
I was just awarded the USS Drum. The deckgun is placed fwd of the conning tower. Per old photos, the deck gun was placed aft. While in port before my patrol, I "Overlayed" the aft gun selection over the bow gun to switch it, and I loose my ability to place crew members to man the gun. For kicks, I placed the bow gun back over the aft gun, and the places come back with slots. Seems to be a bug here, the original bow gun is not "removing" itself from the data files or something, when relocating afts. Also, I got (2) AA guns, only one crew provision to man the aft, the fwd gun remains empty. Any Ideas or something I missed?
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#26 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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Bump
Has a fix ever been found to this problem? I encountered it for the first time just recently - I swapped out my 3" stern deck gun for a 4" bow weapon, and now I can't move any crew members to it.
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#27 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Hello? Anyone?
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#28 |
Officer
![]() Join Date: Jun 2007
Location: Hot Springs Arkansas
Posts: 245
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I've never even heard about that. But i'm sure that there is a fix for it.
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#29 |
Crusty
![]() Join Date: Jun 2005
Location: USA
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From looking at your screen shot . there are no slots for your Gunners . Thats weird !!
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#30 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Hello? Anyone? There's gotta be a solution for this.
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