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Old 06-30-07, 02:46 PM   #16
STEED
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Quote:
Originally Posted by stabiz
I think it works if you FIRST move the gun, and then put the men in the slots. Stupid bug, anyhow.
Tried that and result no deck gun slots.
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Old 06-30-07, 03:31 PM   #17
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Yeah, but was this after you first went out on patrol without filling the slots? My problem vanished when I got a Gato, and moved the gun, and then filled the slots pre patrol.
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Old 06-30-07, 07:45 PM   #18
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Try this thread:
http://www.subsim.com/radioroom/show...highlight=deck

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Old 06-30-07, 09:21 PM   #19
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No conclusions as I can see.:hmm:
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Old 07-01-07, 06:02 AM   #20
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Quote:
Originally Posted by stabiz
Yeah, but was this after you first went out on patrol without filling the slots? My problem vanished when I got a Gato, and moved the gun, and then filled the slots pre patrol.
No first patrol as I wanted to change the deck gun first before setting out and insured the slots were filled, which they were.
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Old 07-01-07, 10:07 AM   #21
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Wierd, that worked for me and the Gato.
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Old 07-26-07, 06:07 PM   #22
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does it really make a difference, especially for steath underwater to place the deck gun ahead or behind conning tower?
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Old 07-26-07, 06:19 PM   #23
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Nope. The real difference is, do you want to use your deck gun offensivly or defensivly? Easier to chase down those san pans with a bow mount.
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Old 07-26-07, 06:43 PM   #24
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Yep, that's all I use it for..Sampans or to finish a damaged merchant off.
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Old 07-27-07, 04:22 PM   #25
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is there a fix to this yet?

I was just awarded the USS Drum. The deckgun is placed fwd of the conning tower. Per old photos, the deck gun was placed aft.

While in port before my patrol, I "Overlayed" the aft gun selection over the bow gun to switch it, and I loose my ability to place crew members to man the gun.

For kicks, I placed the bow gun back over the aft gun, and the places come back with slots.

Seems to be a bug here, the original bow gun is not "removing" itself from the data files or something, when relocating afts.

Also, I got (2) AA guns, only one crew provision to man the aft, the fwd gun remains empty.

Any Ideas or something I missed?
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Old 08-29-07, 01:32 AM   #26
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Has a fix ever been found to this problem? I encountered it for the first time just recently - I swapped out my 3" stern deck gun for a 4" bow weapon, and now I can't move any crew members to it.
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Old 08-31-07, 04:07 PM   #27
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Hello? Anyone?
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Old 08-31-07, 04:15 PM   #28
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I've never even heard about that. But i'm sure that there is a fix for it.
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Old 09-01-07, 07:13 AM   #29
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From looking at your screen shot . there are no slots for your Gunners . Thats weird !!
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Old 09-02-07, 05:08 AM   #30
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Hello? Anyone? There's gotta be a solution for this.
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