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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Captain
![]() Join Date: May 2007
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Regarding refitting: it seems Refit only replenishes torpedo RESERVES, not the torpedoes in the tubes. So if you coem to a port/tender with empty tubes, make sure you reaload your tubes after the first refit then refit again to have a full torp load.
I've also some across a problem where I had my bow tubes ready for an attack (all 6 of them open). The problem was that I noticed a DD just 500m off the port bow. Emergency back from a standstill allowed me to move literally just outside his DC lethal radius. The DCs went off just a few meters away from my sub, yet I took no damage whatsoever (nothing reported, not even hull damaged), however I was unable to fire my torpedoes anymore! Whenever I tried firing a torp (from the 6 bow tubes -- stern tubes were working as that DD found out) I got a "Cannot launch torpoedo due to damage, sir!" or similar message. The fix for that was manually removing each torpedo from it's tube. I didn't loose the 'damaged' torpedos, I just had to re-reload them. @Elder-Pirate: you might try looking for the SH IV damage report utility. It's a small 3rd party topol that analyses saved games and accurately reports all kinds of damage (temporary and permanent alike) you sub has taken. Also has a gauge of how deep you can go without crushing. Try using that tool to check for any permanent unreported damage to tube 7. EDIT: Here it is: SirHendrik's Damage-Analyzer II v2.0 Beta (Updated May 26) |
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#17 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
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Thanks switch.dota
![]() I never got the chance to see if a port call fixed the USS Tuna I was on for Uncle Sam gave me a brand new "Gato" and of course the tubes work like a charm ( so far ![]() Have d/l the "Damage-Analyzer" and looks pretty good. ![]()
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#18 |
Rear Admiral
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Just get yourself an S class and you wont have these problems :p
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#19 | |
Captain
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#20 | |
Rear Admiral
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The 'extras' are put into the mysterious skeleton closet storage (shrug). |
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#21 | |
Captain
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#22 | ||
Rear Admiral
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#23 | |
Ace of the Deep
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#24 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
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i've got #1 tube nonfunctioal right now. dunno how it happened, but it's not the first time either
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