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Old 06-26-07, 08:22 AM   #16
switch.dota
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Regarding refitting: it seems Refit only replenishes torpedo RESERVES, not the torpedoes in the tubes. So if you coem to a port/tender with empty tubes, make sure you reaload your tubes after the first refit then refit again to have a full torp load.

I've also some across a problem where I had my bow tubes ready for an attack (all 6 of them open). The problem was that I noticed a DD just 500m off the port bow. Emergency back from a standstill allowed me to move literally just outside his DC lethal radius. The DCs went off just a few meters away from my sub, yet I took no damage whatsoever (nothing reported, not even hull damaged), however I was unable to fire my torpedoes anymore! Whenever I tried firing a torp (from the 6 bow tubes -- stern tubes were working as that DD found out) I got a "Cannot launch torpoedo due to damage, sir!" or similar message. The fix for that was manually removing each torpedo from it's tube. I didn't loose the 'damaged' torpedos, I just had to re-reload them.

@Elder-Pirate: you might try looking for the SH IV damage report utility. It's a small 3rd party topol that analyses saved games and accurately reports all kinds of damage (temporary and permanent alike) you sub has taken. Also has a gauge of how deep you can go without crushing. Try using that tool to check for any permanent unreported damage to tube 7.

EDIT: Here it is: SirHendrik's Damage-Analyzer II v2.0 Beta (Updated May 26)
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Old 06-26-07, 01:10 PM   #17
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Thanks switch.dota

I never got the chance to see if a port call fixed the USS Tuna I was on for Uncle Sam gave me a brand new "Gato" and of course the tubes work like a charm ( so far ).

Have d/l the "Damage-Analyzer" and looks pretty good.
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Old 06-26-07, 02:19 PM   #18
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Just get yourself an S class and you wont have these problems :p
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Old 06-26-07, 02:21 PM   #19
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Quote:
Originally Posted by SteamWake
Just get yourself an S class and you wont have these problems :p
Even a Porpoise will do!
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Old 06-26-07, 02:27 PM   #20
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Quote:
Originally Posted by switch.dota
Regarding refitting: it seems Refit only replenishes torpedo RESERVES, not the torpedoes in the tubes.
Just as a quick note you only have to drag one torpedo into the tube for re-arming. you can then immediatly click re-fit again. There is no need to wait for all tubes to get loaded or even the first tube for that matter.

The 'extras' are put into the mysterious skeleton closet storage (shrug).
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Old 06-26-07, 02:29 PM   #21
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Quote:
Originally Posted by SteamWake
The 'extras' are put into the mysterious skeleton closet storage (shrug).
That's like next to the Solar Pannels they use to recharge batteries without diesel, right?
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Old 06-26-07, 02:35 PM   #22
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Quote:
Originally Posted by switch.dota
Quote:
Originally Posted by SteamWake
The 'extras' are put into the mysterious skeleton closet storage (shrug).
That's like next to the Solar Pannels they use to recharge batteries without diesel, right?
Right next to the rubber raft dection module for the sonar.
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Old 06-26-07, 02:36 PM   #23
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Quote:
Originally Posted by SteamWake
Just get yourself an S class and you wont have these problems :p
I'd like to tell you what I think of the "S Class" American subs but onkel Neal and others would not stand for it. So I'll stick with the other sub classes.
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Old 06-26-07, 06:25 PM   #24
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i've got #1 tube nonfunctioal right now. dunno how it happened, but it's not the first time either
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