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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
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#7 tube blown?? Quirk maybe?
Somewhere in the Solomon Islands I got a refit ( Cow?---striped anchor anyway ). Just before I left I checked my load and noticed #7 tube not filled, I tried several times to push a torp in the tube with my cursor ( second pic about 20 hours later after I sunk two merchants ) and it would not go.
![]() ![]() My rear torpedo room was in top shape as were the men in it and they were not on "Silent Running", nothing in 'Damage Management' ( Y key ) showed any problems with anything let alone the torp rooms. But no matter what I tried I could not put a torp in the tube. Maybe the tube was damaged somehow but I do not recall a message nor did I hear any one holler about it. I do not think this is a bug ( but I do wish I was warned ![]() ![]() Has anyone had this "empty tube" headache happen to them. P.S. On second thought you would think that if the tube was damaged it should have been fixed at the time of 'refit' but then again maybe the facilities could not repair the tube? Way to go Devs,you have me pulling my hair out ( whats left of it ![]()
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#2 |
Electrician's Mate
![]() Join Date: Sep 2006
Location: Iowa
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maybe you opened the tube door at some point and it never closed? If you look behind and under the sub, you'll probably find a mountain of unused torps (just kidding on the last part :-) )
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#3 | |
Ace of the Deep
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Location: Morris, Illinois USA
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![]() Quote:
![]() I allready looked under the guys bunks and none stashed there.:hmm: Guess I could look in the can. ![]()
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#4 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
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Elder,
i just ran into this. no matter what i did i couldnt get the tube to reload. i even dove to 300 feet to "force the door shut"... still no reload. i chalked it up to a bug. UNTIL.... I just made some modifications to my commands file, i added a line "control Q" to "close torpedo door". when loading the saved game with the stuck tube, i even noted that after a DEEP dive the door still visually appeared open from external cam view. When i added the command line to shut the door, i was able to command the door shut, and in about 2 minutes, whola, they started loading the tube...
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#5 |
Electrician's Mate
![]() Join Date: Sep 2006
Location: Iowa
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so it IS the door staying open.............blimey, now I feel special, do I get a promotion out of this? A generous round of applause? a chorus of raspberries?............sigh (probably the last one methinks)
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#6 |
Torpedoman
![]() Join Date: Mar 2006
Location: MA. US
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I don't think that they give promotions or awards for opening the inner tube door when the outer tube door is already open.
If they do, most of them are probably posthumous. Really though, there should absolutely been some kind of alert to the skipper about the damage to the outer door. "Never say never", but somebody should have noticed the problem with the outer door not being closed. My condolences to your widow. Old Dog |
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#7 |
Electrician's Mate
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Location: Iowa
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:hmm: :hmm: :hmm:
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#8 |
Lucky Jack
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I refit once and they gave me like 8 torpedoes. I said no sir, I hit the refit key again and I got like 5 more. I said, no sir, I want a full load. I hit refit again. Bang, sub full of torps. I recommend making sure all tubes full before you leave port. Keep hitting refit until happy.
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#9 |
Stowaway
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yes. War time can be cruel: first they start rationing the torpeodes.. next thing is coffee and rum!
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#10 |
Electrician's Mate
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Location: Iowa
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and women
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#11 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
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I notice on the SH4 reference card the Q key is thus.......Open/Close Tube......Now that tells me tube doors can be manually opened and manually closed because of the / separating the words. In SH4 this is not so ( unless you put in an extra command as ATR-42 did in his above post ) as I noticed in a staged torpedo firing ( pics below ) that a tube door always closes within one or two seconds after torp is fired. On my Tambor Class USS Tuna #7 tube door is stuck open and will not auto close, and if written that way in Sim I can relate to very much but in real life a skipper would have been notified about it by the torpedo data or possibility by the crew ( I'm a DD guy in real life and I'm still learning the Sub lingo
![]() ![]() But that statement isn't telling me that the tube door is broke, really all it means is there is no torps left in aft torpedo reserves. ![]() Here it shows nothing wrong at all with Tube #7 ( hope I'm not leaning to a bug here :hmm: ) ![]() Here it shows #9 opening up and #7 still is open, should have closed before #9 opened. ![]() Please excuse the white border above pic as I use 'PhotoImpression' and I slipped and started to move pic out of its frame. ![]() Now torpedo is fireing out of #9 tube while tube #7 is still open. ![]() ATR-42 please explain just where it is that you changed the command to both open & shut the tube doors. ![]() OK I can live with the above and maybe when I get back to Perth it will finally fix it, think that's what I'll do is wait and see what happens at Perth. I'll probably get blamed and put on a desk job.:rotfl: Maybe I ought to change my user name to confused. ![]()
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#12 | |
Ace of the Deep
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#13 | |
Stowaway
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edit commands.cfg [Cmd311] Name=Close_sel_torpedo_tube Ctxt=1 Key0=0x51,c,"Ctrl+Q" now you will be able to close selected tube with ctrl+Q |
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#14 | ||
Ace of the Deep
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#15 |
Ace of the Deep
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Had that problem also. I had no torps left and the when I hit the refit, only the storage racks got filled up but when I moved of of the torps to the tube, it automatically filled the remaining empty tubes up also. I then hit refit again to fill up the racks the second time. After that full loadout.
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