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Old 06-25-07, 03:58 PM   #16
skwasjer
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PS: many interior models also have a "NORM" section (trailing the TMAP), which contains the normals for the model. Pack3D doesn't export this either. Without this information, shading and curves are not as accurate ingame compared to in your 3D editor, because the engine will calculate normals based on adjacency (let's not get into this...). This may not give the expected results when using low/medium-poly objects, especially for curves...
Many larger models (viewed only from a distance), iow. pretty much all exterior models don't have this data included in the game as shading from far distances is not required to be so accurate to still look good.

As some of you may know or not know, a tool to help you with all these problems is in the works. Maybe DD succeeds doing this manually (I hope so!), but just remain patient for my tool otherwise. Him and me are on close contact on these issues, so it's only a matter of time before I can release my tool.
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Old 06-25-07, 07:01 PM   #17
urfisch
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im really running out of patience!



this progress is so exiting!

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Old 06-30-07, 07:05 AM   #18
pierreandre
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any news?
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Old 07-12-07, 03:54 AM   #19
urfisch
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yeah. any news?
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Old 07-12-07, 04:01 AM   #20
Alex
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!
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Old 07-12-07, 04:46 AM   #21
Reece
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You want something to eat Alex?
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Old 07-12-07, 06:04 AM   #22
Alex
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Good news about this periscope housing would be something tasty.

:rotfl:
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Old 07-14-07, 04:54 PM   #23
Werewolf
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and if you put in 2 in the turret it could be an excellent VIIC/42 model
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Old 08-01-07, 05:11 AM   #24
Kumando
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How is the progress of this mod?
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Old 08-01-07, 05:13 AM   #25
DivingDuck
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Moin,

still WIP, not abandoned yet.

Regards,
DD
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Old 08-01-07, 08:40 AM   #26
Kumando
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Quote:
Originally Posted by DivingDuck
Moin,

still WIP, not abandoned yet.

Regards,
DD
Thanks for the update mate, im looking forward to it
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Old 08-01-07, 08:57 AM   #27
Reece
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No problemo ... I can wait! ... No I can't!
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Old 08-19-07, 04:41 PM   #28
trebby
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This looks great ...any news?

THX, trebby
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Old 09-18-07, 04:40 AM   #29
urfisch
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sure! give us somethin to eat

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Old 09-18-07, 03:16 PM   #30
DivingDuck
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Moin,


GOOD NEWS about TMAP


And here´s good news guys. I was able to create a TMAP section and attached it to FlakMonkey´s periscope well. As you can see on the screenie, there´s way to go. A new light map matching the mapping coords is needed. But it´s a start to begin with.



Regards,
DD
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