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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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PS: many interior models also have a "NORM" section (trailing the TMAP), which contains the normals for the model. Pack3D doesn't export this either. Without this information, shading and curves are not as accurate ingame compared to in your 3D editor, because the engine will calculate normals based on adjacency (let's not get into this...). This may not give the expected results when using low/medium-poly objects, especially for curves...
Many larger models (viewed only from a distance), iow. pretty much all exterior models don't have this data included in the game as shading from far distances is not required to be so accurate to still look good. As some of you may know or not know, a tool to help you with all these problems is in the works. Maybe DD succeeds doing this manually (I hope so!), but just remain patient for my tool otherwise. Him and me are on close contact on these issues, so it's only a matter of time before I can release my tool. |
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#17 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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im really running out of patience!
![]() this progress is so exiting! ![]()
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#18 |
Bosun
![]() Join Date: Sep 2005
Location: Hamburg Germany
Posts: 61
Downloads: 69
Uploads: 0
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any news?
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#19 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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yeah. any news?
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#20 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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#21 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,855
Downloads: 171
Uploads: 0
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You want something to eat Alex?
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Sub captains go down with their ship! |
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#22 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Good news about this periscope housing would be something tasty.
:rotfl:
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#23 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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and if you put in 2 in the turret it could be an excellent VIIC/42 model
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#24 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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How is the progress of this mod?
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#25 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
still WIP, not abandoned yet. Regards, DD
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#26 | |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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#27 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,855
Downloads: 171
Uploads: 0
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No problemo ... I can wait!
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Sub captains go down with their ship! |
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#28 |
Medic
![]() Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
Posts: 169
Downloads: 212
Uploads: 0
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This looks great
![]() THX, trebby
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Flying Dutchman |
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#29 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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sure! give us somethin to eat
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#30 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
GOOD NEWS about TMAP And here´s good news guys. I was able to create a TMAP section and attached it to FlakMonkey´s periscope well. As you can see on the screenie, there´s way to go. A new light map matching the mapping coords is needed. But it´s a start to begin with. ![]() Regards, DD
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