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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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each of the lines approximates distance to the contact on that
bearing. most folks aim at the formast of a ship as often aiming at the centre (where you lock too) leaves the torp a long way aft on the target and will often miss. try to have your ship aimed close to the torpedos direction of travel so it wont lose time making the turn. fire from 1000 to 800 yds for best results and use the Q button to open your selected torpedo tube so that the cycle time to open the door wont take you off the target. [edit] it is good to lock the target after the tube is open then hit the checkmark on the data pad at that point unlock move the crosshair to the foremast and fire. as for depth settings and magnetic detonations Ill let someone else cover that while Im at work. and welcome aboard matey. ![]() MM |
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