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Old 06-14-07, 11:46 AM   #1
Canonicus
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Quote:
Originally Posted by Redwine
Quote:
Originally Posted by doc1133
great mod,



but cant get close to scope,
have put in jsoft files and tweaks for close view,
but nothing happens.
please help
You must to use the inside free camera to have a closer view.

Sadly you will appears into the control room, then you must to "navigate" inside the sub with the free camera up to arrive to the conning tower and then you can have a close up of the radar screens....
Well.... Thats one way to get closer ....

But this is a better way, mate...
See this link...
http://www.subsim.com/radioroom/showthread.php?t=115800
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Old 06-14-07, 03:10 PM   #2
Redwine
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Quote:
Originally Posted by Canonicus
Quote:
Originally Posted by Redwine
Quote:
Originally Posted by doc1133
great mod,



but cant get close to scope,
have put in jsoft files and tweaks for close view,
but nothing happens.
please help
You must to use the inside free camera to have a closer view.

Sadly you will appears into the control room, then you must to "navigate" inside the sub with the free camera up to arrive to the conning tower and then you can have a close up of the radar screens....
Well.... Thats one way to get closer ....

But this is a better way, mate...
See this link...
http://www.subsim.com/radioroom/showthread.php?t=115800

Yes... you are right, i forget that...

I made that using Hexeditor... look at page 9 of this present topic... i forget that sorry.

Too much mods !!! :rotfl:


@ Doc1133 :

If you have troubles to have the zoom in effect usiung minitweaker, you can try Hexediting the Camera file.

Look at the page 9 of this present topic, post #161

http://www.subsim.com/radioroom/show...&postcount=161
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Old 06-14-07, 04:22 PM   #3
Julius Caesar
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good stuff
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Old 06-14-07, 08:35 PM   #4
wstaub
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Thanks again guys for some really great work!
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Old 06-15-07, 01:17 AM   #5
panthercules
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OK - this is looking really fine, but I'm confused about the installation methodology. I D/L'ed the latest (1.22, full set of many different types), and decided to install one of the Bluegreen spider with dark versions. I really liked the smaller contact blips, so I also D/L'ed and installed that adjunct mod recommended at the end of the first post. I also wanted to get rid of the word "range" on the screen, so I D/L'ed that adjunct mod also recommended at the end of the first post. However, when I tried to install that last one with JSGME, it reported several conflicts with the first two mods.

Do you need to install all three mods to get rid of the word "Range" while still having the cool screen/overlay and the smaller blips, and, if so, is there a particular order that you need to install them in so as to get the best end result? Or is this not yet ready for prime time in terms of being able to get a fully-usable result when installing via JSGME?
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Old 06-15-07, 08:23 AM   #6
buteobuteo
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Panthercules.

Just unzip Anvarts RADARSWEEP mod to a temp folder and open the Radarsweep folder in your temp folder. Then just copy and paste the SHControllers ACT file to the main SH4 folder.
I think it works on the stock radar as well.
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Old 06-15-07, 02:34 PM   #7
Julius Caesar
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Question: I want to use "Bluegreen Spiderw + Rg circles-dark" but why are now ranges 10-20-30 instead of 5-10-15 and 20-40-60 instead of 10-20-30?
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Old 06-15-07, 10:24 PM   #8
panthercules
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Quote:
Originally Posted by buteobuteo
Panthercules.

Just unzip Anvarts RADARSWEEP mod to a temp folder and open the Radarsweep folder in your temp folder. Then just copy and paste the SHControllers ACT file to the main SH4 folder.
I think it works on the stock radar as well.
Thanks - worked like a charm - just deleted everything except that ACT file from Anvart's mod, so I could still install it via JSGME, and bingo - the "range" word is gone - thanks for the tip! And thanks to Mraah, Anvart, Redwine and all the others for this great work
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Old 06-15-07, 10:30 PM   #9
Mraah
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Quote:
Originally Posted by buteobuteo
Panthercules.

Just unzip Anvarts RADARSWEEP mod to a temp folder and open the Radarsweep folder in your temp folder. Then just copy and paste the SHControllers ACT file to the main SH4 folder.
I think it works on the stock radar as well.
Thank you for clarifying that buteobuteo. .

I reworded the download link to help make it clear what file is needed in Anvarts mod to remove the word "range".

Mraah
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Old 06-17-07, 10:49 AM   #10
Mraah
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---- UPDATE ----

PPI - Ascope Range Tweak ---- Version 2

Corrects A-scope Error - Thanks STEW-U582 !

See details below - also added to 1st page of thread.

Thank you everyone!!

-----------------------
-----------------------

1. -- VERSION 2 --- PPI-Ascope_SIM tweak files for all four sub classes.
--- Needs TimeTravellers MiniTweaker ---
---Tweaks PPI + Ascope Range Step value's and PPI Range Readout size. ---
http://files.filefront.com/PPI+Ascope+SIM+tweak+v2zip/;7809179;;/fileinfo.html

2. -- VERSION 2 --- Range Step Mod :
--------------------------------------------------------------------
Range Step Change Variations --- 80|40|8 ... 40|20|8 ... 40|20|10. <---- VERSION 2
--------------------------------------------------------------------
For SH4, v1.2 Only.
Stand alone mod.
Version 2 Adds A-scope range correction
JSGME COMPATIBLE --- just unzip to your mods folder.
I tested it while "IN BASE". I don't know if it will work on a saved game outside base.
Use at own risk!!!
Can be shared and modified into your own mod without my permission, however, please include this readme.
Mod wasn't possible without TimeTravellers Mini-Tweaker!!!!
------------
FILE CHANGES ;
------------
1. data\interior\NSS_Gato\NSS_Gato_CT.sim
2. data\interior\NSS_Porpoise\NSS_Porpoise_CT.Sim
3. data\interior\NSS_Salmon\NSS_Salmon_CT.Sim
4. data\interior\NSS_Sclass\NSS_Sclass_CR.Sim
------------
GAME CHANGES ;
------------
Changes default range selection to 80k or 40k (depending on which mod you download)
Each mouse click decreases range from 80 (40)--> 40 (20)--> 8 (10) ... depending on which mod. Allows for natural range stepping when approaching a target.

This mod was not possible without the creation of Timetravellers Mini-Tweaker Program! --- Thank you TimeTraveller!

1. Range Step 80 | 40 | 8 download ;
http://files.filefront.com/Range+Step+80+40+8+v2zip/;7809181;;/fileinfo.html

2. Range Step 40 | 20 | 8 download ;
http://files.filefront.com/Range+Step+40+20+8+v2zip/;7809182;;/fileinfo.html

3. Range Step 40 | 20 | 10 download ;
http://files.filefront.com/Range+Step+40+20+10+v2zip/;7809180;;/fileinfo.html


Screen Shot - Sclass / 80|40|8 / Range Step Mod v2


Holler at me if you have a problem/suggestion!

Thank you.

Mraah
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Old 06-17-07, 12:49 PM   #11
CaptainCox
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Again brilliant work man! cheers
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Old 06-17-07, 01:10 PM   #12
ReallyDedPoet
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Real nice work Mraah

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Old 06-17-07, 05:32 PM   #13
LukeFF
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Quote:
Originally Posted by Mraah
1. -- VERSION 2 --- PPI-Ascope_SIM tweak files for all four sub classes.
--- Needs TimeTravellers MiniTweaker ---
---Tweaks PPI + Ascope Range Step value's and PPI Range Readout size. ---
Question on this one: I see the range values for the two displays are different. Is this by design, or should they both be the same values?

Also, with the files installed, I have the following anomaly:



As you can see, the PPI set to short range, while the A-scope shows the long range setting. Is there a reason for this happening?

Last edited by LukeFF; 06-17-07 at 07:06 PM.
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Old 06-18-07, 04:05 AM   #14
Mraah
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Quote:
Originally Posted by LukeFF
Also, with the files installed, I have the following anomaly:

As you can see, the PPI set to short range, while the A-scope shows the long range setting. Is there a reason for this happening?
There's no anomaly. Remember, the A-scope ranges are in hundreths of meters(yards), so add two zero's to the range ... ie the short range (step 3) on the A-scope shows 0-10-20-30-40-50-60-70-80 , this translates to 0-8000m, not 80,000.

In v2 of my range step mod I used ranges for the A-scope that match the range displayed on the PPI, for simplicity and to allow the "pips" to be displayed, ie not off the scale.

If you're using my 80|40|8 mod and would prefer the default SH4 range scale you can make this tweak (I'm at work so I don't have the default values handy but if memory serves me right the below tweak is the default range with just a swap of 1 and 3 :

Step 1 = 6000
Step 2 = 2000
Step 3 = 300

The values are the increments. In my remarks I added the (range x 8) to remind me of how many increments are display, ie total range 0-2400m. So, with a value of 300 you would see this on the bottom scale :

0-3-6-9-12-15-18-21-24

Mraah
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Old 06-18-07, 10:13 AM   #15
LukeFF
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Quote:
Originally Posted by Mraah
There's no anomaly. Remember, the A-scope ranges are in hundreths of meters(yards), so add two zero's to the range ... ie the short range (step 3) on the A-scope shows 0-10-20-30-40-50-60-70-80 , this translates to 0-8000m, not 80,000.

In v2 of my range step mod I used ranges for the A-scope that match the range displayed on the PPI, for simplicity and to allow the "pips" to be displayed, ie not off the scale.
Ah, that explains it. I'll keep it then like it is. Thanks!
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