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#1 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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I've found the solution to getting a closer view of the radar screens...and it doesn't involve using a magnifying glass!
Here it is... ---------------------------------------------------------------------------------------------------------------------- Open the cameras_dat. using Mini Tweaker...scroll down and find the "RadioRoom_Radar" listing... Find the "CameraParams AngularAngle" value and change it to "60" - (this changes the a-scope view) Also, right below, there's the "RadioRoom_Radar_Ascope" listing... Find the "CameraParams AngularAngle" value and change it to "50" - (this changes the PPI view) IMPORTANT!....Remember to remove the COPY of cameras_dat. from the library file before viewing. ---------------------------------------------------------------------------------------------------------------------- (NOTE): You will need to make a slight adjustment in the camera angle when you first go to the PPI screen. The good news is that once you get the camera positioned where you like it, it will stay put for the remainder of your SH4 session....unless you pan the camera. UPDATE: If you want the camera to remain fixed on the radar screen, and not move, see post #14 for instructions (NOTE: I'm not sure why the names of the listings are switched...dev's work in mysterious ways, you know.) (NOTE: The above values were tested at a resolution of 1280X960 ....so they may need to be adjusted to get a good view....depending on the in-game screen resolution you're using.) These changes not only get you much closer ,especially in the PPI radar view, but graphics are clearer and easier to read too. Also, if any modder wants to include this in thier work, thats fine.... all I ask is that you give me some credit. Thanks! &Enjoy! ![]() Last edited by Canonicus; 08-28-07 at 04:17 PM. |
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#2 |
Canadian Wolf
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Nice, saw that you were working on this in Mraahs' Radar thread
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#3 |
Helmsman
![]() Join Date: May 2005
Location: CSA - Confused States of America
Posts: 107
Downloads: 99
Uploads: 0
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Canonics, Did you make this into a quick mod or is this the same information that I already screwed up? If it works for you then it had to be something I did wrong. Like I said I am no good with numbers.
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#4 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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Yes...this is the same info found in Mraah's radar thread.....
I thought it would be good to let the info stand on its own. As to why you are unable to make it work, I really don't have an answer. |
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#5 |
Helmsman
![]() Join Date: May 2005
Location: CSA - Confused States of America
Posts: 107
Downloads: 99
Uploads: 0
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My ex-wife could tell you why I couldn't get it to work (I'm an idiot), but then again that's one of the reasons she is an ex-wife.
I will go back to square one and follow your directions again. Like I say, it must have been something I did the first time. I will DL U-Bones file again also. Thank You. |
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#6 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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May be you found this way more easy... ![]() |
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#7 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
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has anyone incorporated this into a mod yet?
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#8 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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![]() I switched my resolution up to 1280x960 to take advantage of LukeFF's great find on having the recognition manual open back up to the page you were viewing (see this thread: http://www.subsim.com/radioroom/show...d=1#post565405 ), and then found that my view was too far away from the radar screen again - after some experimentation, I wound up using a value of 40 for these AngularAngle settings, and it worked great for me at 1280x960. Still have a problem that I mentioned in some other camera or radar thread and never saw an answer - when I first go to the radar screen, the view is tilted up too high and I always have to click and move the view to tilt down to where I can see the scope and use the buttons - is there some parameter(s) that can be tweaked in cameras.dat or somewhere else that can make it so the radar station will open up at the correct angle (tilted down so scope and buttons are all accessible)? I've experimented some with a few things but I have no clue what I'm doing and have had no luck so far - anybody got any ideas or solution to this? The screenshots below will show you what I'm talking about (these were taken before the PPI mod and AngularAngle changes, but you can still get the idea as far as the tilt thing goes): Current opening view: ![]() Desired opening view: ![]()
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#9 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Don't forget...
Anvart tweaked the Cameras.dat file and released his change on June 3rd. This dat file is what I'm using now since my earlier attempts at tweaking the camera were unsuccessful. After I installed his Cameras tweak I had to turn my cpu totally off and back on again to make it work because it appeared the old camera data was still in memory. I know that sounds strange but it was the only way I found to get the camera to reset. I'm using a 1920x1200 rez screen and his tweak works for me. Anvarts cameras tweak .... http://files.filefront.com/Sh4+Camer.../fileinfo.html Mraah |
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#10 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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![]() I haven't had a chance to inspect all the changes to see what it was about Anvart's tweaks that fixed this problem, but it works just fine at 1280x960 too - great job guys ![]() BTW - I used JSGME to install the cameras.dat file for my tests, and I haven't seen a problem with having to restart my computer or having the game not recognize the changes (unless I've forgotten to get rid of the "copy of" file). [edit] PS - I noticed that screenshot still had you pretty far away from the screen, so I later changed the AngularAngle setting for the radar room in Anvart's file from 75 to 65, and it works great - get's you really up close and personal with the scope screen yet still leaves all the buttons/knobs usable (at least at 1280x960 anyway).
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![]() Last edited by panthercules; 06-16-07 at 09:53 PM. |
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#11 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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mraah |
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#12 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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I like the fact that Anvart found a way to get the camera to be in the proper postion when you first go to the screen...... That's a minor adjustment though and you would have to make changes anyway if you panned the camera. Takes all of a few seconds.
(Note: There is a way to make the camera fix on the screen and not move...if anyone is interested.) I think the angle to the PPI screen is a little too shallow for my tastes and Anvart's stock mod doesn't get you close enough...I prefer a more heads down angle, (like the stock view), and to be a bit closer. Please don't take my observations as a cut on Anvart's efforts..he's done some nice mods...I use a few myself. ![]() Last edited by Canonicus; 06-17-07 at 10:48 AM. |
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#13 | ||
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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![]() Your ideas are great! I'm glad someone is taking it a step further. When are you going to release a mod? ![]() Quote:
![]() You know, I have a few ideas .... 1. An A-Scope view that sits between the two scopes? So we won't have to pan when zoomed in fully ... maybe ; 2. Radar Sweep ON/OFF menu button 3. Range Selector menu button I'm not a button tweaker, so I have no clue. Mraah EDIT : Better yet ... a pullout menu with above buttons? |
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#14 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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Thanks for the nice words, Mraah..... I try to help, if I can.
![]() As far as making the camera fixed on the radar screen and not move.... Here's the particulars for that mod.... ------------------------------------------------------------------------ Open Camera_dat via MiniTweeker and go to RadioRoom_Radar_Ascope Look for AxisRotation Angles Min / Max You'll see TWO sets... The upper set are the values controlling range, in degrees, for vertical motion. The lower set are the values controlling range, in degrees, for horizontal motion. We're going to adjust those values. Change the upper set to read ..... Min (-15) .... Max (-14.999) Now....change the lower set to read ..... Min (-0.001) ... Max (0.001) NOTE: Stock values are -35/20 for the upper set and -90/90 for the lower set, just in case you wish to change back. ------------------------------------------------------------------------ Using these modified values, (which were used to tweek Anvart's Camera mod ) the camera will open on the PPI radar screen in a fixed position and will not move. You can , of course make adjustments to those values if needed, depending on the screen resolution used, ( this was sucessfully tested at 1280X960) NOTE: Dont forget to remove the COPY of the Camera_dat from the library file before viewing. Last edited by Canonicus; 06-17-07 at 08:12 PM. |
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#15 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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