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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Would you like to see enemy submarines added in a mod or future Silent Hunter game? | |||
Yes |
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89 | 87.25% |
No |
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13 | 12.75% |
Voters: 102. You may not vote on this poll |
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#16 |
GWX Project Director
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We don't need no stinkin' SDK!!!
![]() We have good, steely eyed people here at subsim. ![]() ![]() ![]() |
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#17 |
Chief of the Boat
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Righteo then....I'll just hang on to the copy I've just come across
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#18 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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__________________
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#19 |
Chief of the Boat
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I don't eat Kashmir curry....much prefer the hotter variety
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#20 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
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I once encountered an S-Class submarine NW of Scotland, his course was roughly SW. I was RTB and was out of torpedoes and the weather was too rough for the deck gun. Was upset that I had to let TGB.
I have GWX1.3 loaded via SH3 Commander. |
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#21 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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![]() Quote:
It would be great of we had that in GWX. Also what would be neat in GWX, is the ability to call in other German subs in the area (that would be visible on the navmap) to help take out a large convoy. Rob |
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#22 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
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"Also what would be neat in GWX, is the ability to call in other German subs in the area (that would be visible on the navmap) to help take out a large convoy."
YEAH! edit: wow my first attempt to quote someone and turned into a dismall failure. |
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#23 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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It's simple. All you do is delete between the person's quotes that you don't want and then outside of that quote, you put your message. You'll do fine next time. Give this one a try Avatar. Rob |
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#24 |
Subsim Aviator
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i personally cannot believe that anyone voted no.
Not that submarine versus submarine combat was a major operational consideration during ww2 it was at least a threat. Im not sure of the numbers but there were a number of british and german submarines cought on the surface in the atlantic campaign while recharging batteries or whatever who were torpedoed without warning. It would be very frightening to be on the watch tower in your Type VII making your way through the bay of biscay out of lorient or whatever and suddenly you spot the visible trail of a torpedo heading right for you! ![]() ALAAAAARM!!!! HARD TO PORT!!! this WAS a constant thing that watch crews had to be aware of in some areas of the Atlantic.
__________________
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#25 |
A-ganger
![]() Join Date: Oct 2005
Posts: 78
Downloads: 44
Uploads: 0
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![]() Once I was undocking from a milkcow on route to the US East coast and caught what I thought (for a few seconds) was a torpedo trail coming dead on from 90.
It was a dolphin...they apparently make torpedo wakes. |
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#26 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
Downloads: 0
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I encountered one sub in gwx 1.3, bay of biscay, one fish =
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#27 | |
Chief of the Boat
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#28 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
Downloads: 0
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yeah i meant underwater engagements
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#29 | |
Chief of the Boat
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![]() I've torpedoed some that have been at periscope level....but they've obviously never retalited in like manner. ![]() |
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#30 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
Downloads: 0
Uploads: 0
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wait...you found subs submerged? I've only ever seen subs on the surface acting like normal surface ships.
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