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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Apr 2007
Location: Newfoundland,Canada
Posts: 398
Downloads: 6
Uploads: 0
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Thought I would share it with everyone, but this may not be new to Veteran Kaluens.
I was stalking a convoy in the AM sectors near scapa slow when I suddenly got a strange sound contact to starboard...well went into external view (I dont use this view to cheat but I was very curious) and low and behold, it was a friendly VIIC submarine no more then 100 meters away from me at periscope depth. Its too bad the AI subs dont do anything but draw fire but it was very awesome. Just would like to personally thanks the GWX team for their work. Done a better job then Ubisoft did thats for sure. |
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#2 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Strange. I thought stock GWX only had surfaced AI uboats :hmm:
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#3 |
Chief of the Boat
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How cool would that of been if it had suddenly fired torpedoes
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#4 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Sergbuto's AI uboats DO fire torpedoes. Although they're invisible
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#5 |
GWX Project Director
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100 meters????
Lucky for you it was a friendly! ![]() |
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#6 |
Lucky Jack
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I remember my first encounter with submerged AI sub. It was multiplayer game with the beta testers & some of the dev team. I shot two torps to it, U-571 (yuk!) style.
![]() Would find you a screenshot I posted to one of the GWX mp threads, but I'mmm too laazzzyyyy. :rotfl: |
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#7 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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__________________
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#8 | ||
Lucky Jack
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#9 |
Sonar Guy
![]() Join Date: Apr 2007
Location: Newfoundland,Canada
Posts: 398
Downloads: 6
Uploads: 0
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I was surprized when it was at periscope depth too because well I read the AI on how Subs cant submerge.
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#10 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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No they cant submerge from surfaced
There are a few scripted at PD but IIRC they are having trouble moving Will be fixed for 1.04 though |
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#11 |
Helmsman
![]() Join Date: Dec 2003
Posts: 109
Downloads: 328
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#12 | |||
GWX Project Director
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#13 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Could be very interesting have a moving u-boat at periscope depth, in the convoy wolfpack battles the surfaced boats are sitting ducks
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__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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