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View Poll Results: Is this application usefull?
Yes 187 94.44%
No 11 5.56%
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Old 05-11-07, 01:17 PM   #16
SirHendrik
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Quote:
Originally Posted by MaxT.dk
Quote:
Originally Posted by SirHendrik
Quote:
Originally Posted by MaxT.dk
if you play in windowed mode or with 2 screens or you alt-tab, then you can check the status but you have to save first
And if you use the autoupdate feature, DA searches for your last savegame and updates its status every few seconds.
Didn't worked for me... Yes, I had this Auto update turned on (ticked it)
If you set the searchpath a bit above, the you should see every time the screen updates a fast update with "searching for savegame". This feature works only for graphical mode! (-t 1)
You can also specify the commandline option -u to turn on the autoupdates.
I'll have a look at the code.
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Old 05-11-07, 02:09 PM   #17
bruschi sauro
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Nice tool
A good idea..
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Old 05-11-07, 02:17 PM   #18
FAdmiral
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This may be a quick way to check the save files for that unknown hull damage.
When ready to check, save the game, hit the WIN key to go to desktop,
run the mod, check the damage report. Seems very simple to me....

JIM
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Old 05-11-07, 02:19 PM   #19
ReallyDedPoet
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Nice

RDP
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Old 05-11-07, 02:59 PM   #20
SirHendrik
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Quote:
Originally Posted by SirHendrik
Quote:
Originally Posted by MaxT.dk
Quote:
Originally Posted by SirHendrik
Quote:
Originally Posted by MaxT.dk
if you play in windowed mode or with 2 screens or you alt-tab, then you can check the status but you have to save first
And if you use the autoupdate feature, DA searches for your last savegame and updates its status every few seconds.
Didn't worked for me... Yes, I had this Auto update turned on (ticked it)
If you set the searchpath a bit above, the you should see every time the screen updates a fast update with "searching for savegame". This feature works only for graphical mode! (-t 1)
You can also specify the commandline option -u to turn on the autoupdates.
I'll have a look at the code.
I found the bug - publishing new version - it was a simple multiplicator ;-)
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Old 05-11-07, 03:08 PM   #21
SirHendrik
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Quote:
Originally Posted by U-Bones
Comment 1:
If the Overall Damage bar on the bottom is from the first line of listed damage, in the first section with the sub name and class, it is the Hull damage (proper). I would list it as hull damage rather than overall. Overall implies averaged or aggregate damage to me.

Comment 2:
I would prefer the actual damage amounts/percentages rather than the text damage classification. Many of these damage classification strings are pretty silly and out of place, with very arbitrary and nonsensical divisions or breakpoints.

Comment 3:
Very handy, especially if you implement the above. I have looked at a LOT of save files. This is much prettier than parsing with perl, even if it is less informative. I like the autoupdate idea a lot
1: Text is changed for 1.9.10
2: I don't display percent values, cause the are to precise and I didn't implement own messages to keep it compatible with other languages. The only idea is, to implement a configuration file with damage descriptions and read them instead of the sh4 damage descriptions. This can only be done by the redesign of the code - so I'll implement this in the rewritten version (waiting for 1.3 update ...)
3: nice to hear that!

... website down for a few minutes - patches on OS are running
... website up again

---- update:
1: 1.9.10 released
2: included with a dirty trick ;-)
3: still nice to hear that! *g*

Last edited by SirHendrik; 05-11-07 at 04:09 PM.
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Old 05-11-07, 06:06 PM   #22
U-Bones
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Quote:
Originally Posted by SirHendrik
Quote:
Originally Posted by U-Bones
Comment 1:
If the Overall Damage bar on the bottom is from the first line of listed damage, in the first section with the sub name and class, it is the Hull damage (proper). I would list it as hull damage rather than overall. Overall implies averaged or aggregate damage to me.

Comment 2:
I would prefer the actual damage amounts/percentages rather than the text damage classification. Many of these damage classification strings are pretty silly and out of place, with very arbitrary and nonsensical divisions or breakpoints.

Comment 3:
Very handy, especially if you implement the above. I have looked at a LOT of save files. This is much prettier than parsing with perl, even if it is less informative. I like the autoupdate idea a lot
1: Text is changed for 1.9.10
2: I don't display percent values, cause the are to precise and I didn't implement own messages to keep it compatible with other languages. The only idea is, to implement a configuration file with damage descriptions and read them instead of the sh4 damage descriptions. This can only be done by the redesign of the code - so I'll implement this in the rewritten version (waiting for 1.3 update ...)
3: nice to hear that!

... website down for a few minutes - patches on OS are running
... website up again

---- update:
1: 1.9.10 released
2: included with a dirty trick ;-)
3: still nice to hear that! *g*
NICE
OK, lol... I have looked and looked and don't see the dirty trick
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Old 05-12-07, 01:22 AM   #23
SirHendrik
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The dirty trick is in the code ;-)
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Old 05-12-07, 06:12 AM   #24
MaxT.dk
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Quote:
Originally Posted by SirHendrik
The dirty trick is in the code ;-)
NASTY! :rotfl:
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Old 05-12-07, 08:19 AM   #25
U-Bones
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Quote:
Originally Posted by SirHendrik
The dirty trick is in the code ;-)
I don't have the code. /shrug
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Old 05-13-07, 01:54 AM   #26
SirHendrik
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If somebody requests is, I'll publish it, but I want to wait for the next version, as the code is not really simple to read and the word clean should not be used together with it :-)
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Old 05-26-07, 04:46 PM   #27
SirHendrik
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Version 2.0.0 beta released

Version 2.0.0 beta released

download at http://dhg864.dyndns.org/sh4
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Old 05-28-07, 02:12 PM   #28
doc1133
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tried to get actvation key but it says your not known at site

Quote:
Originally Posted by SirHendrik
Version 2.0.0 beta released

download at http://dhg864.dyndns.org/sh4
love the idea,
dont like:
having to activate it.
not happy giving email address.
this is the message i got when tried to get activation key.
These recipients of your message have been processed by the mail server:
do2mhg@gmx.net; Failed; 5.1.1 (bad destination mailbox address)

Last edited by doc1133; 05-28-07 at 02:49 PM.
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Old 05-28-07, 04:27 PM   #29
SirHendrik
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Quote:
Originally Posted by doc1133
Quote:
Originally Posted by SirHendrik
Version 2.0.0 beta released

download at http://dhg864.dyndns.org/sh4
love the idea,
dont like:
having to activate it.
not happy giving email address.
this is the message i got when tried to get activation key.
These recipients of your message have been processed by the mail server:
do2mhg@gmx.net; Failed; 5.1.1 (bad destination mailbox address)
sri - I think, I misspelled the email-address - it should be do2mhg1 at gmx.net.

Please tell me, where I misspelled it ! ;-)

the activation is activated, cause I tried to get a co-programmer, but only one(!) person even gave a response! As result of this, I only want to have the information, how many people are using this tool.

If you have any other idea, I would like to implement this - and if a coder want's to remove the nag, he can do of course - the sourcecode is open - and if anybody removes the nag I likely found a coprogrammer ;-)

You can use a "oneshot" email adress, if you want. Just create one at gmx or somewhere and delete it after you recieved the code.
I'll never give out any email address to anybody else and I won't store them. I only need it, to send you the activation file back.

Hendrik
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Old 05-28-07, 05:15 PM   #30
doc1133
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in the pdf file for activation
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