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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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[REL] Sub speed Mod
This is a small MOD that adjusts what speeds you do VS the Telegraph settings there is a good read me with it I hope you all enjoy!
Okay what this Mod does is adjust the speeds your Sub will do verses the Telemeter setting. For example if you have a 21knt top speed sub this is what will happen: Surface Underwater All stop 0.00 0.00 Ahead 1/3 4.2knts 1.8knts Ahead 2/3 8.4knts 3.6knts Ahead Standard 12.6knts 5.4knts Ahead Full 16.8knts 7.2knts Ahead flank 21.0knts 9.0knts And when you hit silent running you will be at 1.8knts which is perfect for being quiet. And also running at Ahead Standard should give you the best fuel economy VS speed with the way the game is set up. If you have a 19knt top speed Sub Surface Underwater All stop 0.00 0.00 Ahead 1/3 3.8knts 1.6knts Ahead 2/3 7.6knts 3.2knts Ahead Standard 11.4knts 4.8knts Ahead Full 15.2knts 6.4knts Ahead flank 19.0knts 8.0knts And when you hit silent running you will be at 1.6knts which is perfect for being quiet. And also running at Ahead Standard should give you the best fuel economy VS speed with the way the game is set up. Hope you like this and it helps someone out in playing their own game.ENJOY! Dave Leovampire@sbcglobal.net P.S. Other Mods comming soon that are much bigger http://hosted.filefront.com/leovampire/ |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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This is actually more of a telegraph mod than a speed mod, but nice nonetheless. I see you use .2 .4 .6 .8 1.0 for throttle settings on all fleet subs. Was there a reason you did not include the S class boats ?
FYI and consideration, 1. .12 - .15 depending on sub, target speed 1-1.5 kt submerged 2. .33 - One third, good for patroling, lower fuel consumption per hour 3. .45 - Standard throttle, this percentage (.45) is MAX fuel efficiency 4. .90 - Double time, Military. Shake it don't break it. 5. 1.0 - MAX - Redline, Afterburner, Speed Imperative, Survival Override. What you ordinarily want from engine room: Quiet, Time, Range, or Speed. (telegraph settings) Anything else is situational override. (dial clicking) I have used these with good results for many months. Yeah, its not what a purist would do, but its how I run my boats. |
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#3 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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I just didn't list the S-Boat speeds just the most common ones I felt the power curves sucked the way they were set up. For example when a plane spots me and comes in for an attack I found that when I go to ahead flank from ahead standard then make a 90deg turn it screws up there bombing run and end up way off because they seem to go by what they found when they first spoted you on the attack run at least now there is a huge speed difference going from 12knts to a high end 20knts and yes of course I advise using your KNT meter for fine tuning running or hiding from Destroyers underwater but at least now your not running a high 3knts when you set silent running and I always felt ahead 1/3 was too fast when you were trying to sneak in some where on the quiet side and without having to always set your speed on the knt meter this was a good alternative for quick action.
Dave ![]() |
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#4 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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![]() Quote:
The .2 for silent running will give pretty good gameplay - my settings are probably too slow for most sensors to be honest. |
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#5 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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d\l your mod. You might call it small. I call it usefull. Thanks.
![]() Looking forward to your next mod. Keep em comeing. ![]() |
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#6 |
Canadian Wolf
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Nice work leovampire
![]() RDP |
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