![]() |
[REL] Sub speed Mod
This is a small MOD that adjusts what speeds you do VS the Telegraph settings there is a good read me with it I hope you all enjoy!
Okay what this Mod does is adjust the speeds your Sub will do verses the Telemeter setting. For example if you have a 21knt top speed sub this is what will happen: Surface Underwater All stop 0.00 0.00 Ahead 1/3 4.2knts 1.8knts Ahead 2/3 8.4knts 3.6knts Ahead Standard 12.6knts 5.4knts Ahead Full 16.8knts 7.2knts Ahead flank 21.0knts 9.0knts And when you hit silent running you will be at 1.8knts which is perfect for being quiet. And also running at Ahead Standard should give you the best fuel economy VS speed with the way the game is set up. If you have a 19knt top speed Sub Surface Underwater All stop 0.00 0.00 Ahead 1/3 3.8knts 1.6knts Ahead 2/3 7.6knts 3.2knts Ahead Standard 11.4knts 4.8knts Ahead Full 15.2knts 6.4knts Ahead flank 19.0knts 8.0knts And when you hit silent running you will be at 1.6knts which is perfect for being quiet. And also running at Ahead Standard should give you the best fuel economy VS speed with the way the game is set up. Hope you like this and it helps someone out in playing their own game.ENJOY! Dave Leovampire@sbcglobal.net P.S. Other Mods comming soon that are much bigger http://hosted.filefront.com/leovampire/ |
This is actually more of a telegraph mod than a speed mod, but nice nonetheless. I see you use .2 .4 .6 .8 1.0 for throttle settings on all fleet subs. Was there a reason you did not include the S class boats ?
FYI and consideration, 1. .12 - .15 depending on sub, target speed 1-1.5 kt submerged 2. .33 - One third, good for patroling, lower fuel consumption per hour 3. .45 - Standard throttle, this percentage (.45) is MAX fuel efficiency 4. .90 - Double time, Military. Shake it don't break it. 5. 1.0 - MAX - Redline, Afterburner, Speed Imperative, Survival Override. What you ordinarily want from engine room: Quiet, Time, Range, or Speed. (telegraph settings) Anything else is situational override. (dial clicking) I have used these with good results for many months. Yeah, its not what a purist would do, but its how I run my boats. |
I ajusted all the subs in the game
I just didn't list the S-Boat speeds just the most common ones I felt the power curves sucked the way they were set up. For example when a plane spots me and comes in for an attack I found that when I go to ahead flank from ahead standard then make a 90deg turn it screws up there bombing run and end up way off because they seem to go by what they found when they first spoted you on the attack run at least now there is a huge speed difference going from 12knts to a high end 20knts and yes of course I advise using your KNT meter for fine tuning running or hiding from Destroyers underwater but at least now your not running a high 3knts when you set silent running and I always felt ahead 1/3 was too fast when you were trying to sneak in some where on the quiet side and without having to always set your speed on the knt meter this was a good alternative for quick action.
Dave ;) |
Quote:
The .2 for silent running will give pretty good gameplay - my settings are probably too slow for most sensors to be honest. |
d\l your mod. You might call it small. I call it usefull. Thanks.:up:
Looking forward to your next mod. Keep em comeing. :D |
Nice work leovampire:up:
RDP |
for what i understand you did not change the s-boats speed ?
instead of the 12 knots they reach in game they where capable of 14.5 knots acording with some sites i have seen on my second patrol on a s-boat i was ordered to attack a convoy i spoted , the problem is that the convoy was going at 12 knots ... i was unnable to get close |
Thanks
Thanks guys glad you like it!
Working on a big one as most know by now. Incorporating some stuff already available in the game files but not used like cargo and actual compartments for engines and fuel and the explosion and fire effects for these areas being detroyed or hit. Hope to have part of it up for all of you soon! It will be in 2 parts one for all warships and the other for all Merchants and I mean all both Alied and Axis along with negative renowns for sinking Allied ships which the files were not set up for and also renown for picking up servivors and setting up both Axis and Allied life boats which wasn't originaly done so if a US ship is sunk you can get renown picking up Life Boat servivors. Dave |
It works with v 1.3 too.
Thanks leowampire:up: |
your welcome Bluesub 6
I made an updated vs but didn't post it yet for the revs speeds as well so silent running speeds work in reverse as well just change the figures to this before you install using jsgme:
[EngineProperties] AllStop=0.00 AheadSlow=0.20 AheadOneThird=0.40 AheadStandard=0.60 AheadFull=0.80 AheadFlank=1.00 BackSlow=-0.20 BackStandard=-0.40 BackFull=-0.50 BackEmergency=-0.60 |
OK !
I do that at all 7 Subs. Thank you! |
your welcome anything I can do to help out
always willing if I am able
|
For all Modders
For all modders
This may be useful for you as I use it also for my own subs. http://www.enemybeneath.com/subs.htm |
All times are GMT -5. The time now is 02:15 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.