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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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I have one for you too CaptainCox. Very minor, but just wanted the credit for finding it....:rotfl:
In the sub that is used for the training missions....(the Porpoise class?), in the conning tower, on the floor in the corner behind the sonar man is a wooden crate on the floor that uses the same texture as the map table. You'll see your maps and ruler tool images wierdly broken up and pasted around the top framework of that crate. This is like an easter egg hunt! ![]() No worries though, you won't be able to do anything about that one, and it's a great mod! I can definately live with those small quirks. Here's a pic... EDIT: Actually I suppose a fix would be to create a completely new .dds with just the wood grain, than assign that new dds to the 3dmodel of the box, instead of the .dds for the map table, yes? ![]()
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![]() Last edited by MONOLITH; 05-20-07 at 07:16 AM. |
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#17 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Yeah the wood texture is used elsewhere. It was a nice idea but I was afaid it might mean textures appearing in the wrong places.
Some thing I noticed when I was modding these textures last week.. All the different subs clip the MapStrat texture differently.. but you can resize that texture so it is smaller than the clipping, it gets slightly stretched but fills the allotted area nicely on all boats then. I am using a Philippines map taken from..http://www.jha.jp/kaizu/q_o.htm While it looks new (and is new) you can desaturate the colour and make it look older. ![]() I prefered it with colour though. Plus it has a little japanese on it too like a captured chart would, and several boat used captured japanese charts cause they were more accurate. On the interior textures, the japanese writing that appears on on some panels can easily be editied (I did mine to OPEN /CLOSE) though I dont know what the Japanese means, also on that texture, there is a lens texture used on the periscope but it has a massive refelection of a tree in it... yet there are no trees... I found a texture from a camera website made a nice replacement for this.. I would upload, but I am on dial up so can't. If anyone is desperate they can PM me and ill upload it while at work next week. |
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#18 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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WOW...never seen that compartment :p. Yea to add a new texture would of course be the ultimate thing to do. I am trying to work up my skills in 3DS MAX but there is also some serious HEXEDITING involved to do that stuff. Baby steps i guess
![]() @Jace11. looks really nice man!. Could I ask what dimension you stretched that to?, as i think that map dimension changes depending in what sub interior you are. Does that trick work in all? |
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#19 |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
Uploads: 0
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Well done Captain.
I am amazed at the quality of your mods. The great thing is that you dont just tweak files but add quality new content to the game , elevating it to what it should be. I cant imagine how you find the time to do these mods and still play the game. ![]() Above all thankyou for sharing your labours. I just feel sorry for the people who havnt discovered subsims forums and are stuck with the stock sh4.
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Captain Stu from Down Under , Down Under ![]() |
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#20 |
Seaman
![]() Join Date: Jul 2006
Posts: 38
Downloads: 5
Uploads: 0
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Captain Cox-
Dude, this mod looks fantastic. I'm downloading now. Thanks for all the hard work! Tom |
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#21 |
Officer
![]() Join Date: Jan 2007
Location: england
Posts: 241
Downloads: 117
Uploads: 0
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great mod if you can get it to work!
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#22 |
Canadian Wolf
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Nice work as usual Captain
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#23 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Edmonton
Posts: 133
Downloads: 145
Uploads: 0
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Thanks again CC!
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U-Boot Spezial Cocktail......neidisch? ![]() |
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#24 |
Watch
![]() Join Date: May 2007
Posts: 20
Downloads: 4
Uploads: 0
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Is this a moving map mod? In other words you can plot your course etc on it, without leaving the control room screen?
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#25 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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I wish you could!...no its just a graphic "static" enhancement.
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#26 |
Ace of the deep .
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Great mod thanks . I think what would have been cool is if the devs had a card game on the table that you could play while TCing the pacific .
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#27 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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Nice Mod, Can You Make A Sh3 Version Of This?
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#28 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Cc
![]() ![]() ![]() * Tambor class did not have a Map Mod Interior I copied the Gato_Int and renamed/added Tambor_Int_02.dds to the TNormal\tex folder (your mod looks great! -just needed it on the Thresher) Cheers M8!
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial Last edited by sqk7744; 06-20-07 at 02:19 PM. |
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#29 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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Could I be missing something on the install? I have done the regular JSGME install and it shows as being installed, but it did not seem to take. I see no difference. Is there a special way of installing this, such as for different boats etc.? I am running vista and patch 1.3 if that helps. Any suggestions?
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#30 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Check this out...it might help you installing it "the right way"
![]() http://www.subsim.com/radioroom/show...3&postcount=49 BE SURE THE NEXT FOLDER DOWN IN CALLED "data" etc etc...read the post and I think you will get the hang of things. |
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