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[REL] Map Table Mod 1.0
MAP TABLE MOD 1.3 READY! for SH4 Made By CAPTAIN COX 12 JULY 2007 Renders REAL WWII NAVAL CHARTS at the map table in all submarines. Small graphical tweak for v1.3. (you probably wont notice, but the reflection in the "BULB" (forrad table now has "SUB REFLECTION" ) Also changed the report pad with REAL Patrol Report excerpts. Included NEW Pinup Girls as well as i was at it (41-45 guaranteed) I tried to tune the "Christmas tree" lights, but so far I could not get it looking right, I think there might be another layer in play. Will keep looking and will update the mod if I get lucky. Install: Simply use with JSGME If you don't have it get it here: http://www.users.on.net/~jscones/software/products.html Enjoy! DISCLAIMER: This mod can be included or used with other mods or mod packs under the condition that CAPTAIN COX is mentioned as the creator in the readme as well as in any release forum post related to the mod or mod pack that includes it. If you still need to contact me as to regards of above disclaimer please contact me at Captain_Cox3@hotmail.de Or PM me at www.subsim.com As I have made the textures "HI-RES" due to visual quality of the maps, the files are bigger then the originals. DOWNLOAD LINK: http://files.filefront.com/MAP+TABLE+MOD+13rar/;8035156;;/fileinfo.html ALTERNATIVE DOWNLOAD LINK: http://www.mediafire.com/?dfgmqxinzdh |
Holy ... :o
Beautiful!:up: But what else could we expect from you?;) |
Keep going man! You do some great things with textures and visuals:up:
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Would like to add that this was the most FIDDLY Mod i ever have done. This is due to that the "table veneer" texture is used also for the framing of the table. This means that if you put the map anywhere on that surface it will show up on that "frame". Now each sub (4 interiors used for all) are all different. So you have to try, go in game, unload the game, move, load up the game, check, unload, move, load, check..and so on...TAKES FOR EVER I tell you. Anyhow, the best way would have done this using the actual 3D map that is in the game and clone that, reposition it, re texture it and ...well, you get the picture. I might give this a shot when i am more confortable with 3D modeling.
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If anyone made a pool today to vote for fav. modder, that would be you, man! :up:
Thanks for your efforts AND your time! THIS IS SPARTAAA! |
Will wonders never seace? :o .....
Not with the Captain in the house!...thats for sure! Thanks for the HARD work. |
Wonderful ! :up:
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Superb!!!
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Nice work!
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one word..... SWEEEEEETTTTTTT!!!!!!!!!:rock: :rock:
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Great job!
EDIT: one thing I noticed is that the patrol report texture you use is shared by the two sheets of paper one sees near the bottom of the sonar station. I'd suggest replacing this texture with something more "universal" like the original, such as a radio frequency list, possibly. |
:up:
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-weather conditions over the past days / estimated sunrise & sunset times -intelligence summaries on naval assets operating in the area (something both the OOD and sound man would want to know), i.e., "25 June 1943: COMSUBPAC reporting heavy concentration of warships in South China sea," or "Buildup of friendly forces imminent in Volcano Islands area for major assault." -something else I've not thought of yet, but someone else may. :D |
Great ideas man!. If and when I get more in to the 3D side of things I will look in to also replacing those "2D" maps with cloned 3D ones. Then we don't have the prob of interfering textures on that table.
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