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Old 05-18-07, 06:49 AM   #1
ReallyDedPoet
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Thanks for your work on this.

RDP
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Old 05-18-07, 07:18 AM   #2
KrvKpt. Falke
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I think it is good idea if users of JSGME could select "MODS" folder location as it sometimes uses a lot of space (my own SH3 GWX installation can use up to 7GB of disc space: you put a lot of mods there and additionaly JSGME is creating a backup of original files so it doubles the disc space occupied by SH3). For example i would like to move this folder to partition D (SH3 is on "C:/") cause i have a lot of free space there. Also by moving it to other partition i could put there all mods i own - that way they would be easier to manage and so on...

JScones - if im asking too much just tell me and i will shut up
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Old 05-18-07, 07:26 AM   #3
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Quote:
Originally Posted by KrvKpt. Falke
I think it is good idea if users of JSGME could select "MODS" folder location as it sometimes uses a lot of space (my own SH3 GWX installation can use up to 7GB of disc space: you put a lot of mods there and additionaly JSGME is creating a backup of original files so it doubles the disc space occupied by SH3). For example i would like to move this folder to partition D (SH3 is on "C:/") cause i have a lot of free space there. Also by moving it to other partition i could put there all mods i own - that way they would be easier to manage and so on...

JScones - if im asking too much just tell me and i will shut up
You're not asking too much. I've actually had a "v2.0" prototype for over a year which does just this. You install it once, wherever you like, and plug in the locations of all your moddable games. When you run JSGME, you simply select the game that you want to tinker with and go from there. So in your instance you'd install JSGME to your D drive and all your backups would be created on the same drive.

No more need to have multiple copies of JSGME in every game's root folder.

I guess once I've fully polished the current JSGME, I'll continue working on v2.0.
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Old 05-19-07, 07:26 AM   #4
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Your mod tool is truelly exellent . I use it for for other games than SH3 aswell such as Hearts of Iron 2 et al. Dont know if that rings a bell. This tool saves up alot of disk space i can tell you that Good to hear it is still being worked on.
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Old 05-20-07, 12:13 AM   #5
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Oh, btw, I welcome more translations if anyone is interested. So far I have Spanish, French, German, Portuguese (Brazilian), Polish, Greek, Catalan and Galician.
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Old 05-20-07, 07:42 AM   #6
JScones
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OK, by popular demand, the right click context menu has been reinstated. You'll be able to (again) view documentation by right clicking a mod.

Other new features coming...
- Added ability to remove game files via new "-remove" switch
- Now deletes new folders added by mods, if empty, when disabling
- Returned ability to read mod documention by selecting a mod and right clicking
- Right clicking an available mod nows provides option to explore in Windows Explorer
- Removed ability to open available mod folder(s) in Windows Explorer by double clicking or selecting and pressing "Enter" (replaced by above new feature)
- Pressing F1 on main screen now brings up help screen
- Minor code enhancements

That'll be pretty much it I think. I'll release it sometime during the next week or so (when I get the translations back).
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Old 05-20-07, 08:04 AM   #7
Reece
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Hi Jaesen, sounds great (as usual), just wondered if it were possable to replace a "whole folder" rather than just files within a folder?
Cheers.
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Old 05-21-07, 12:35 AM   #8
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Quote:
Originally Posted by JScones
Oh, btw, I welcome more translations if anyone is interested. So far I have Spanish, French, German, Portuguese (Brazilian), Polish, Greek, Catalan and Galician.
Will Chinese, Japanese, Korean, and Thai translations can be on for the mod enabler?
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Old 05-21-07, 03:00 AM   #9
JScones
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Quote:
Originally Posted by azn_132
Quote:
Originally Posted by JScones
Oh, btw, I welcome more translations if anyone is interested. So far I have Spanish, French, German, Portuguese (Brazilian), Polish, Greek, Catalan and Galician.
Will Chinese, Japanese, Korean, and Thai translations can be on for the mod enabler?
If someone translates, then yes.

JSGME supports multibyte character sets.
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