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-   -   New JSGME v1.6.1 RELEASED (https://www.subsim.com/radioroom/showthread.php?t=114843)

JScones 05-18-07 04:11 AM

New JSGME v1.6.1 RELEASED
 
I've finally gotten around to updating JSGME. I started a while ago, but then got sidetracked with GWX and RL. But I've re-focussed now.

So far I've added the ability to remove files from the game.

This means that instead of fudging file removal with zero-byte text files (eg to replace the intro movies), modders can add "placeholder" files with the suffix "-remove" and the game files will be backed up (as usual) and then removed from the game altogether.

Apart from the intro movies (where text files called "Intro.wmv-remove" and "Logo.wmv-remove" would work), other examples of usage include the removal of tex\tga files when a mod is released that has the files repacked into the dats; the removal of the non-swastika tex\tga files when released as part of a larger "Swastika" mod; the removal of skins where they are no longer needed; the removal of superfluous or erroneous Roster entries (eg when releasing replacement units); the removal of files that may conflict with your mod, and so on.

Disabling the mod returns the original files.

I've also toyed with extending this feature to include removing whole folders, but at this point the recursiveness aspect may make it a tad bit too complicated for users - I'd like to keep JSGME as easy to use as possible. Determining whether to remove whole folders and all, some, or no sub-folders I think adds too much complexity (despite being relatively easy to code) and may even undermine the "Generic" part of the name.

I have a few people playing with a beta now, but before I release it I thought I'd ask again if anyone had any other ideas that may improve JSGME. If so, pls post here.

If you're a member of other forums that use JSGME, pls extend this offer to them too.

Alex 05-18-07 04:43 AM

Thanks for working on improving this tool, Jaesen. :up:
You rule ! :rock:

dcb 05-18-07 04:52 AM

Thanks for a great modding tool
 
Thank you, JScones, for your efforts. Without JSGME modding the game would be much, much more difficult. It is a great tool, indeed.

Meridian 05-18-07 05:40 AM

Do you think you could put back the function of being able to right click on a mod in the right side pane to open a file in the documents folder?

Also, is it possible to go back to the old way of being able to open the Doc files directly from JSGME rather than having it open another explorer window.

I'm still using 1.4.1.50 BTW.

Thanks.

DivingDuck 05-18-07 06:33 AM

Moin,

this is pretty good news. I especially like the "-remove" feature. And IŽd like to encourage you to implement this feature for folders too. But IŽd limit it to folders that have been created by the respective mods and only if there havenŽt been any changes made after enableing, such as updating. Just to prevent from deleting folders that might be still needed. How about a checker box to choose whether to delete the empty folder(s) or not? Since new units leave empty folders after beeing disabled this would make sense to me.

Regards,
DD

JScones 05-18-07 06:43 AM

Quote:

Originally Posted by DivingDuck
Moin,

this is pretty good news. I especially like the "-remove" feature. And IŽd like to encourage you to implement this feature for folders too. But IŽd limit it to folders that have been created by the respective mods and only if there havenŽt been any changes made after enableing, such as updating. Just to prevent from deleting folders that might be still needed. How about a checker box to choose whether to delete the empty folder(s) or not? Since new units leave empty folders after beeing disabled this would make sense to me.

Regards,
DD

Thanks for reminding me - this is something that I was thinking about a few months ago, but forgot. This can be done without any user intervention. All JSGME needs to do is track the new folders that it adds in much the same way that it tracks the new files.

ReallyDedPoet 05-18-07 06:49 AM

Thanks for your work on this.

RDP

KrvKpt. Falke 05-18-07 07:18 AM

I think it is good idea if users of JSGME could select "MODS" folder location as it sometimes uses a lot of space (my own SH3 GWX installation can use up to 7GB of disc space: you put a lot of mods there and additionaly JSGME is creating a backup of original files so it doubles the disc space occupied by SH3). For example i would like to move this folder to partition D (SH3 is on "C:/") cause i have a lot of free space there. Also by moving it to other partition i could put there all mods i own - that way they would be easier to manage and so on...

JScones - if im asking too much just tell me and i will shut up ;)

JScones 05-18-07 07:26 AM

Quote:

Originally Posted by KrvKpt. Falke
I think it is good idea if users of JSGME could select "MODS" folder location as it sometimes uses a lot of space (my own SH3 GWX installation can use up to 7GB of disc space: you put a lot of mods there and additionaly JSGME is creating a backup of original files so it doubles the disc space occupied by SH3). For example i would like to move this folder to partition D (SH3 is on "C:/") cause i have a lot of free space there. Also by moving it to other partition i could put there all mods i own - that way they would be easier to manage and so on...

JScones - if im asking too much just tell me and i will shut up ;)

You're not asking too much. I've actually had a "v2.0" prototype for over a year which does just this. You install it once, wherever you like, and plug in the locations of all your moddable games. When you run JSGME, you simply select the game that you want to tinker with and go from there. So in your instance you'd install JSGME to your D drive and all your backups would be created on the same drive.

No more need to have multiple copies of JSGME in every game's root folder.

I guess once I've fully polished the current JSGME, I'll continue working on v2.0.

Freakwave 05-19-07 07:26 AM

Your mod tool is truelly exellent :up: . I use it for for other games than SH3 aswell such as Hearts of Iron 2 et al. Dont know if that rings a bell. This tool saves up alot of disk space i can tell you that :) Good to hear it is still being worked on.

JScones 05-20-07 12:13 AM

Oh, btw, I welcome more translations if anyone is interested. So far I have Spanish, French, German, Portuguese (Brazilian), Polish, Greek, Catalan and Galician.

JScones 05-20-07 07:42 AM

OK, by popular demand, the right click context menu has been reinstated. You'll be able to (again) view documentation by right clicking a mod.

Other new features coming...
- Added ability to remove game files via new "-remove" switch
- Now deletes new folders added by mods, if empty, when disabling
- Returned ability to read mod documention by selecting a mod and right clicking
- Right clicking an available mod nows provides option to explore in Windows Explorer
- Removed ability to open available mod folder(s) in Windows Explorer by double clicking or selecting and pressing "Enter" (replaced by above new feature)
- Pressing F1 on main screen now brings up help screen
- Minor code enhancements

That'll be pretty much it I think. I'll release it sometime during the next week or so (when I get the translations back).

Reece 05-20-07 08:04 AM

Hi Jaesen, sounds great (as usual), just wondered if it were possable to replace a "whole folder" rather than just files within a folder?:D
Cheers.

nikbear 05-20-07 08:07 AM

Brilliant JScones,JSGME is a lifesaver for people like me:up:

Paajtor 05-20-07 06:57 PM

Great improvements...very much appreaciated! :()1:


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