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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Studying in Atlanta
Posts: 919
Downloads: 61
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Would anyone be so kind as to post up a few screenshots with this mod? My computer's out of commision and I would like a preview for when my new computer arrives. Thanks.
Last edited by Bort; 05-14-07 at 08:54 PM. |
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#32 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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Click on the picture to get it to display in the frame, then you can click on the frame to get a larger view in a popup, and click on that once to get a full-size (1280x1024) view. |
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#33 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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thanks to all!
![]() ![]() Funny they didn't made an option to turn off grain effect only... it looks so useless lol |
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#34 |
Watch
![]() Join Date: Aug 2005
Posts: 25
Downloads: 8
Uploads: 0
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Is there talk of making this a separate graphics option in a new patch? I would agree wit hthe majority here that it's not my favorite option, but the PPE really imporve the contrasts. Without it, the game just looks like the brightness is cranked up really high.
If we could turn off the noise so that we aren't using processing power for it, that would be fabulous! |
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#35 | |
Lucky Jack
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![]() ![]() ![]() ![]() My Mod of the Month!!!!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#36 | ||
Grey Wolf
![]() Join Date: Apr 2005
Location: Studying in Atlanta
Posts: 919
Downloads: 61
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#37 |
Loader
![]() Join Date: Mar 2007
Location: Queen Creek, AZ. USA
Posts: 88
Downloads: 23
Uploads: 0
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I know what I'm downloading when I get home tonight.
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JerryT |
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#38 |
Nub
![]() Join Date: May 2007
Location: Orlando, FL
Posts: 3
Downloads: 0
Uploads: 0
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Awhile ago I edited the shader to remove the grainy effect. For anyone interested in how its done, edit Data\Shaders\Filters\CompoundFilterPS.fx and replace
Code:
// noise float4 noise=tex2D(customTex0,In.Tex0*float2(NoiseTileX,NoiseTileY)+rand.xy)-0.5; C=C+noise*NoiseIntensity; Code:
// noise // float4 noise=tex2D(customTex0,In.Tex0*float2(NoiseTileX,NoiseTileY)+rand.xy)-0.5; // C=C+noise*NoiseIntensity; |
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#39 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
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This is great! Thanks
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#40 | |
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
Posts: 480
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![]() http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! ![]() |
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#41 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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#42 |
Canadian Wolf
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If you don't have this little mod already
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#43 | |
Pacific Aces Dev Team
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I have momentarily no SHIV installed but however I believe the noise.dds texture is also used as input param for the clouds shader.:hmm: |
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#44 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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I think noise is used on the radar screens a little too..
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#45 |
XO
![]() Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
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well i've just got to say that for such a small mod this sure makes a big difference. now my crew have real eyes not skin coloured eyeballs (no idea why they had em in the first place) and the colours look much better
no grainy effect! excellent! well done. pete |
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