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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: SDK or No SDK? | |||
Yes |
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105 | 86.07% |
No |
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17 | 13.93% |
Voters: 122. You may not vote on this poll |
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#9 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
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No reason to be angry. As you perhaps know, I've already started work on a tool (RandomEnviornment). Hence, I'm not just passive and 'whining'.
The mission editor is indeed powerful but in some areas the engine/AI have deficits. Specially in that areas, which you've mentioned (non-Sub) and when you want to include air platforms you reach the limit of the engine. A SDK would just enrich the possibilites, nothing more. Have a look at those games/sims, which provide one (or a 'real' script language) like Civ4,ArmedAssault and Orbiter and how the AddOns 'boosted' the original sim. |
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