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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: May 2007
Posts: 13
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![]() ![]() ![]() ![]() Last edited by Stager00; 05-14-07 at 11:35 AM. |
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#2 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
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You know, just thinking here...
I wonder if some, if not all, files can be interchanged between sh3 and sh4? Like the water reflections perhaps the environmental effects as well. The two sims are very similar in that respect. Someone posted a post in SH4 community that made the journey from the pacific to wilhelmshaven and the music was playing along side the pier, although by a ghost band. Very interesting and thought provoking post. |
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#3 |
Canadian Wolf
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Looks good
![]() Someone should explore this more. RDP |
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#4 |
Grey Wolf
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Hey, that's awesome! I love the reflections in SHIV and that would be a great feature to be included in SHIII too
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#5 |
Swabbie
![]() Join Date: May 2007
Posts: 13
Downloads: 1
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I also copied the shaders folder over...but I doubt that had much to do with it as there likely are no calls for that file in SH3.
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#6 |
Canadian Wolf
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Can you provide a little more detail on what you did
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#7 |
Swabbie
![]() Join Date: May 2007
Posts: 13
Downloads: 1
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I copied the data/misc folder from SH4 over to the data/misc folder of SH3..and then the Scene.dat, scene.sim, and scene.dsd over to the data folder as well.
Then copied the SH$ "shaders" folder under data to SH3 data(although I doubt that had much to do with it). |
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#8 |
Canadian Wolf
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Thanks
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#9 |
Chief of the Boat
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Do you have an underwater screenshot ? :hmm:
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#10 |
Torpedoman
![]() Join Date: May 2006
Location: London, UK
Posts: 117
Downloads: 8
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That does look rather good indeed
![]() Cheers, Dan |
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#11 |
Swabbie
![]() Join Date: May 2007
Posts: 13
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#12 |
Grey Wolf
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Looking good
![]() ps: it is pretty clear in the last screenshot that the reflection uses a simplified version of the boat's model: would it be possible to modify it? |
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#13 |
Planesman
![]() Join Date: Feb 2007
Location: Iron Coffin
Posts: 195
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But SH3 uses tgas and SH4 - dds files. If you didnt convert dds to tgas then it means:
1. SH3 likes dds too; 2. SH3 didnt used dds files you paste there and all those changes that are visible on your screenshots are made by sh4s scene files. But if SH3 can use dds then its great cause it could mean faster loading times! Edit: Just tried that and water reflections are from scene files for sure.
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#14 |
Swabbie
![]() Join Date: May 2007
Posts: 13
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There are several .tga's in the misc folder of SH4...."caustics...Senin...Wake back...wake front..torp"
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#15 |
Planesman
![]() Join Date: Feb 2007
Location: Iron Coffin
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its easy to find out if SH3 is using dds: take a look at nori00 and nori01.dds - its clouds (i think
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