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Beautiful Reflections and water by accident
http://i58.photobucket.com/albums/g2...-2007_12-1.jpgWas I was experimenting by copying the MISC folder from SH4 into SH3 and the two Scene.dat and Scene.sim files as well. The result was georgious reflections and water. Just in case someone wants to pursue which files caused this and go further.
http://i58.photobucket.com/albums/g2...-5-2007_12.jpg http://i58.photobucket.com/albums/g2...-5-2007_12.jpg |
You know, just thinking here...
I wonder if some, if not all, files can be interchanged between sh3 and sh4? Like the water reflections perhaps the environmental effects as well. The two sims are very similar in that respect. Someone posted a post in SH4 community that made the journey from the pacific to wilhelmshaven and the music was playing along side the pier, although by a ghost band. Very interesting and thought provoking post. |
Looks good:up:
Someone should explore this more. RDP |
Hey, that's awesome! I love the reflections in SHIV and that would be a great feature to be included in SHIII too:yep: I'm eager to hear more about it.
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I also copied the shaders folder over...but I doubt that had much to do with it as there likely are no calls for that file in SH3.
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Can you provide a little more detail on what you did:roll:? You mention it above, just need a little more.
RDP |
I copied the data/misc folder from SH4 over to the data/misc folder of SH3..and then the Scene.dat, scene.sim, and scene.dsd over to the data folder as well.
Then copied the SH$ "shaders" folder under data to SH3 data(although I doubt that had much to do with it). |
Thanks:up: I like this feature in SH4, be nice to have transparent water in SH3, that I am sure would be more difficult.
RDP |
Do you have an underwater screenshot ? :hmm:
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That does look rather good indeed :D An underwater shot would be great!
Cheers, Dan |
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Looking good:arrgh!: Is it also possible to add refraction (like SHIV's)?
ps: it is pretty clear in the last screenshot that the reflection uses a simplified version of the boat's model: would it be possible to modify it? |
But SH3 uses tgas and SH4 - dds files. If you didnt convert dds to tgas then it means:
1. SH3 likes dds too; 2. SH3 didnt used dds files you paste there and all those changes that are visible on your screenshots are made by sh4s scene files. But if SH3 can use dds then its great cause it could mean faster loading times! Edit: Just tried that and water reflections are from scene files for sure. |
There are several .tga's in the misc folder of SH4...."caustics...Senin...Wake back...wake front..torp"
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its easy to find out if SH3 is using dds: take a look at nori00 and nori01.dds - its clouds (i think;) - copy it to SH3 misc folder and run the game and load some mission with cloudy weather. You can also convert those two files to tga and see if it makes a difference in game...
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