SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-08-07, 04:06 PM   #16
Penelope_Grey
Sea Lord
 
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
Default

Always use Impacts!
__________________

I SURVIVED THE FIRST EVER SUBSIM WEREWOLF HUNT - and... I actually won the game for the humans too!
Penelope_Grey is offline   Reply With Quote
Old 05-08-07, 04:35 PM   #17
STEED
Lucky Jack
 
Join Date: Jan 2006
Location: Down Town UK
Posts: 27,695
Downloads: 89
Uploads: 48


Default

I'm using T-IV's point and shoot, they do the rest.

The straight runners I use impact in crap weather and magnetic in good.
__________________
Dr Who rest in peace 1963-2017.

To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT!
STEED is offline   Reply With Quote
Old 05-08-07, 04:56 PM   #18
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by maillemaker
Quote:
Realistically, attacks should be next to impossible in major storms.
In the game, they practically are!

I've had storms where I couldn't even SEE the enemy ship until I was too close for the torps to arm.
On the other hand, I've been in the middle of a convoy in raging seas and had every single torpedo run straight to the target.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 05-08-07, 05:17 PM   #19
Engel der Vernichtung
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by CaptainAsh
I dunno what the difference of efficiency between both if we get a clean hit. Is magnetic more efficient???


I m using 2 criteria myself, weather and AoB. Nice weather and flat AoB = magnetic. Anything else = impact or no shoot.
Well, one thing to bear in mind, is that it's not "magnetic vs. impact". The torps are always impact fuzed; the question, is whether or not to enable the magnetic exploder.

Magnetics are less reliable in the early years, but do allow you to attack with AOB > 40 degrees with a decent chance of success.
  Reply With Quote
Old 05-08-07, 06:35 PM   #20
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Engel der Vernichtung
Quote:
Originally Posted by CaptainAsh
I dunno what the difference of efficiency between both if we get a clean hit. Is magnetic more efficient???


I m using 2 criteria myself, weather and AoB. Nice weather and flat AoB = magnetic. Anything else = impact or no shoot.
Well, one thing to bear in mind, is that it's not "magnetic vs. impact". The torps are always impact fuzed; the question, is whether or not to enable the magnetic exploder.

Magnetics are less reliable in the early years, but do allow you to attack with AOB > 40 degrees with a decent chance of success.
You may want to read the article on magnetic torpedoes on my webbie
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 05-08-07, 06:41 PM   #21
robbo180265
Admiral
 
Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
Default

I use magnetics and set them to impact in rough weather.
robbo180265 is offline   Reply With Quote
Old 05-08-07, 07:00 PM   #22
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by Brag
You may want to read the article on magnetic torpedoes on my webbie
I saw nothing in your webbie about magnetic torpedoes Brag.
Rob
robj250 is offline   Reply With Quote
Old 05-09-07, 06:39 PM   #23
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Rob--you're right. I went in there and it's gone!
I'll try to locate it or write another one.

The basic idea is: you want the torp to go diagonally to the ships centerline. This will give time for the magnetic pistol to arm and fire.

If you fire at an AOB of 90 degrees, the topr may explode on the other side of the ship, maybe too far to cause damage.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 05-11-07, 03:40 PM   #24
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Magnetic Torpedoes


We hear a lot of bad mouthing of the magnetic pistols on the torpedoes. Just like the impact triggers, there were some deficiencies in the magnetics early in the war. However, if properly used, the magnetic is an extremely useful tool. All my battleship sinkings (4) were done with magnetics as they go under the armour belt of the ship.

When not to use magnetic. With deflection 0 and AOB 90 degrees, the torpedo will go under the ship and explode on the other side, causing little if any damage.

When to use it:
Ship is too close for torpedo to arm. Wait 'til ship passes and send a magnetic after it. Especially useful in low visibility.
When attacking a convoy and can't wait for the close to 90 degree AOB.
A zigzagging vessel.
In rough weather, with depth set at 10 meters or more.

In order to cause catastrophic damage, the torpedo must travel under the hull a certain distance for the pistol to activate and explode as close to the ship's centerline as possible. For this you need a shallow, diagonal trajectory.

I fire for magnetic detonation at AOBs less than 40 degrees. In calm weather, I select a depth of 1.5 meters below the ship's keel. In rough weather, 2 meters.

Haven't decided yet which depth is more lethal. Will run some tests during present patrol
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 05-12-07, 01:44 AM   #25
Reverie
Planesman
 
Join Date: Feb 2007
Posts: 195
Downloads: 51
Uploads: 0
Default

Currently during the early '40s, I've been experiencing pre-detonations and end of run explosions on both types of pistol. I prefer impact, but will use magnetic only in calm waters and on lone ships. Impact only with shallow depth on escorts. Also, the program seems to endeavor the following of historical torpedo consternation. Follow the advice of Bdu broadcasts regarding torpedo settings, and your results should improve.
Reverie
Reverie is offline   Reply With Quote
Old 05-12-07, 01:59 PM   #26
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
Default

I started this thread because I've never attacked anything when the winds are 15m/s or greater.

Now, I've placed myself in a position to be able to intercept a large convoy under these rough sea conditions in June 1940 in a VIIB sub, no upgrades. The time is presently 1740 and sunset is not until 2200 hrs. I went to periscope depth to see if anything could be heard on the hydrophone. No sound.

Now I have no idea if I'm "bang on" the route of the convoy, but assuming I am, and I have 9 G7a torpedoes (including stern and 1 stern external, no externals forward). I am in Grid AM52.

If you were me, would you try to attack the convoy, or stay clear of convoy routes until the weather settles down.


Rob

Last edited by robj250; 05-12-07 at 05:09 PM.
robj250 is offline   Reply With Quote
Old 05-12-07, 02:04 PM   #27
joea
Silent Hunter
 
joea's Avatar
 
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
Default

I would wait, but that's me.
joea is offline   Reply With Quote
Old 05-12-07, 02:07 PM   #28
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 191,500
Downloads: 63
Uploads: 13


Default

Leaving medical conditions aside if I may

The rough weather will help mask your boat from the escorts hydrophones....if you can get into a favourable position....then attack
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 05-12-07, 07:44 PM   #29
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
Leaving medical conditions aside if I may

The rough weather will help mask your boat from the escorts hydrophones....if you can get into a favourable position....then attack
:rotfl: :rotfl: Well, I went for it. I encountered the convoy after sunset and between trying to pick ships that were not neutrals and ones I could sink and trying to take vids as well, I was all thumbs. I only got two though and I didn't get a vid of it being hit, , oh well, the escorts started to close in so I went to 100 metres and they never even picked me up; never got pinged once going down to that depth.

I used impact at 4 metres.

HAHA, I go so confused I didn't know whether I was making vids of not because the Fraps number disappeared. :hmm: When it finally become visible, I was filming the nav map.

Rob
robj250 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:23 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.