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Old 05-08-07, 07:46 AM   #1
Iron Budokan
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Impact torps are more reliable than magnetic in almost any situation.
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Old 05-08-07, 08:15 AM   #2
CaptainAsh
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I dunno what the difference of efficiency between both if we get a clean hit. Is magnetic more efficient???


I m using 2 criteria myself, weather and AoB. Nice weather and flat AoB = magnetic. Anything else = impact or no shoot.
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Old 05-08-07, 09:39 AM   #3
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I have all but given up on magentics.

The only time I have chanced them is when I am down to my last torpedo or two and I come across a big ship that needs to go down with all I have left. Under-the-hull explosions are supposedly more deadly than side-impacts.
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Old 05-08-07, 09:40 AM   #4
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I almost always use impact shots. Set the depth correctly (don't just leave it at the 4m default), aim for the right spot on the ship, and a single impact shot will do the job.

Sometimes I'll use a magnetic shot, but it is rare. Generally I ask myself if I am using a magnetic trigger "why?". Often the answer is because I'm at a bad angle, in which case I move away from the firing-button and reposition my boat to something better.
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Old 05-08-07, 09:55 AM   #5
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It all depends on the situation. I usually use magnetics if possible. Always keep a magnetic in the aft tube for those pesky DD's. I have been lucky sending one down their throat.
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Old 05-08-07, 10:49 AM   #6
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Realistically, attacks should be next to impossible in major storms.
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Old 05-08-07, 12:57 PM   #7
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Quote:
Originally Posted by SmokinTep
It all depends on the situation. I usually use magnetics if possible. Always keep a magnetic in the aft tube for those pesky DD's. I have been lucky sending one down their throat.
Under normal condition, I always use magnetics on those pesky DD. I like it when they come directly toward me and them I give them a shot at about 500; they are burnt toast.

But under seas where the wind is around the 10 - 15 m/s. I have no idea how to take out a pesky DD, as I've never had to do it.
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Old 05-08-07, 03:58 PM   #8
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Rob set the torpedoes with impact pistols and 1m running depth. That way you can be sure that you will at least hit the target no matter how much he is moving because of the waves.
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Old 05-08-07, 04:06 PM   #9
Penelope_Grey
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Always use Impacts!
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Old 05-08-07, 05:17 PM   #10
Engel der Vernichtung
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Quote:
Originally Posted by CaptainAsh
I dunno what the difference of efficiency between both if we get a clean hit. Is magnetic more efficient???


I m using 2 criteria myself, weather and AoB. Nice weather and flat AoB = magnetic. Anything else = impact or no shoot.
Well, one thing to bear in mind, is that it's not "magnetic vs. impact". The torps are always impact fuzed; the question, is whether or not to enable the magnetic exploder.

Magnetics are less reliable in the early years, but do allow you to attack with AOB > 40 degrees with a decent chance of success.
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Old 05-08-07, 06:35 PM   #11
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Quote:
Originally Posted by Engel der Vernichtung
Quote:
Originally Posted by CaptainAsh
I dunno what the difference of efficiency between both if we get a clean hit. Is magnetic more efficient???


I m using 2 criteria myself, weather and AoB. Nice weather and flat AoB = magnetic. Anything else = impact or no shoot.
Well, one thing to bear in mind, is that it's not "magnetic vs. impact". The torps are always impact fuzed; the question, is whether or not to enable the magnetic exploder.

Magnetics are less reliable in the early years, but do allow you to attack with AOB > 40 degrees with a decent chance of success.
You may want to read the article on magnetic torpedoes on my webbie
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Old 05-08-07, 06:41 PM   #12
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I use magnetics and set them to impact in rough weather.
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Old 05-08-07, 07:00 PM   #13
robj250
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Quote:
Originally Posted by Brag
You may want to read the article on magnetic torpedoes on my webbie
I saw nothing in your webbie about magnetic torpedoes Brag.
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Old 05-09-07, 06:39 PM   #14
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Rob--you're right. I went in there and it's gone!
I'll try to locate it or write another one.

The basic idea is: you want the torp to go diagonally to the ships centerline. This will give time for the magnetic pistol to arm and fire.

If you fire at an AOB of 90 degrees, the topr may explode on the other side of the ship, maybe too far to cause damage.
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Old 05-11-07, 03:40 PM   #15
Brag
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Magnetic Torpedoes


We hear a lot of bad mouthing of the magnetic pistols on the torpedoes. Just like the impact triggers, there were some deficiencies in the magnetics early in the war. However, if properly used, the magnetic is an extremely useful tool. All my battleship sinkings (4) were done with magnetics as they go under the armour belt of the ship.

When not to use magnetic. With deflection 0 and AOB 90 degrees, the torpedo will go under the ship and explode on the other side, causing little if any damage.

When to use it:
Ship is too close for torpedo to arm. Wait 'til ship passes and send a magnetic after it. Especially useful in low visibility.
When attacking a convoy and can't wait for the close to 90 degree AOB.
A zigzagging vessel.
In rough weather, with depth set at 10 meters or more.

In order to cause catastrophic damage, the torpedo must travel under the hull a certain distance for the pistol to activate and explode as close to the ship's centerline as possible. For this you need a shallow, diagonal trajectory.

I fire for magnetic detonation at AOBs less than 40 degrees. In calm weather, I select a depth of 1.5 meters below the ship's keel. In rough weather, 2 meters.

Haven't decided yet which depth is more lethal. Will run some tests during present patrol
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