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Old 05-02-07, 03:34 PM   #1
Brag
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For one torpedo , one ship shots, I prefer impact aimed at a spot right behind the forecastle or forwardmost mast. In most instances, the ship will sink within 15 minutes.

Shooting a magnetic torp at an AOB of 25-30 degrees aimed at the first one third of the vessel will often sink the ship with one torpedo.

For more on torpedo effectiveness, visit my website,
Good hunting
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Old 05-02-07, 03:43 PM   #2
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will do, Brag. Thanks for the redirect
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Old 05-02-07, 03:58 PM   #3
Umfuld
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Hello Avatar, I share your frustration with the fatigue models in SH3. Currently I'm using the Grey Wolves model option on SH3Commander and find it better than stock.

Yes, by the way, there are several options in SH3Commander in regards to fatigue.

Apart from having the option to turn fatigue off (tempting, no?), you could also give a dozen or so of your crew the German Cross in Gold - which makes them never have to rest for some reason.



While on the subject there's something that bothers me about the fatigue model that would probably be fixable (by someone who's not completely ignorant like me). I wish the repair compartment was the least tiring instead of which ever engine room is empty.
I mean, there really is no repair room, right? So it's basically just off duty, go do your thing but stay out the way. Meaing putting them in the repair compartment could mean they are in the empty engine room. Right?

This is only an issue when you have to dive suddenly (or forget you have off duty crew in the empty engine room) and you have to go sort out which crew is off duty and which are supposed to be there to run the engines - and so on.
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Old 05-02-07, 04:07 PM   #4
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Umfuld,
read Brags website about tips for survival. I'm going to do a new career and follow his tips. Also, read the GWX manual about crew management. I am going to install sh3 commander later, but this is a huge help right now. I kind of like having crew fatigue on, as it give a more "Das Boot" feel to the sim. But when the time comes, it's best to be prepared, as the ol' scout motto goes. They used to say that be prepared, or b.p., stood for Baden Powell, the inventor of Boy Scouts.

I was thinking that I shouldnt fill up the boat with each person officer/warrentofficer/sailor slot. That should help in maintaining fatigue.
anyway, see yall out on the high seas. Attack and Sink!

Avatar, Eagle Scout class of 1989

edit: I wonder if playing the soothing songs on the recorder will affect crew fatigue? doubtfull, but interesting
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Old 05-02-07, 04:37 PM   #5
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Quote:
Originally Posted by Avatar
read the GWX manual about crew management.
Well, I have no problem keeping my crew fresh with the 8 hour model. Like I said, I just wish you could store the crew in the repair compartment and get the same rate as the empty engine room.

Here's the patrol I'm on now:



I've been at sea for almost a month and every one who is on duty is at least 90% fresh. Basically I have a 1st crew and a 2nd crew for engines, watch, radio and helm and simply rotate them.

In the empty engine room is my second watch crew, and as you can see they are almost 100% fresh. The only reason they are there is because the repair crew and the gun crew (in the bow quarters) need to sleep.
I set priorities for each group. My 1st watch crew is first priority (to have refreshed). My torpedo crew is 2nd. My second watch crew is 3rd. My gun crew is 4th. My repair crew is 5th. And so on.

I've also thought about not bringing a full crew to make it a bit easier, but figured I'd rather have them just in case. And it is doable as you can see.

This is just my fourth partol with this career and the crew will change as I get more qualificatoins and they become better.

(By the way, having sailors with qualifications doesn't make them better like it would officers, it's just to help me keep track of who's who)
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