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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
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The flotilla fixes from my FTT mod as a single file.
Readme: Quote:
Their are different reasons why you might be retired in the course of a career game. This mod only address retirement due to your boat type being retired. It does NOT address other retirement causes. http://www.ducimus.net/sh4/release/R...mpaign_Fix.zip There ya go, quick n dirty by demand ![]() Last edited by Ducimus; 05-14-07 at 11:11 AM. |
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#2 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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uh, what happens if you started the career with an S-Boat?
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#3 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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#4 |
Torpedoman
![]() Join Date: Apr 2005
Location: Michigan, USA
Posts: 119
Downloads: 33
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Awesome! I've been given the same patrol three times in a row (my first three, good first impression
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#5 | |
Rear Admiral
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#6 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
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No problem, I've done that. I thought maybe the fix didn't work for careers started with S-boats.
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#7 |
Rear Admiral
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It's posible the fix is not retroactive to existing careers. It depends on if the game keeps stored an exit date for subs in the save game files or if it reads the exit date "on the fly" from the flotilla file. Ive been so swamped, i havent had time to examine the saved game files to see.
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#8 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Interesting, I set it to NULL for the S-class yesterday, played and saved. I just looked in my My Documents/SH4 folder and there is a UserPlayerContext folder, containg all sorts of UPC files. They were date stamped yesterday, at the the time of my last save. Inside the flotilla one was this entry:
[Flotilla 2.UserPlayerUnitType 1] ID=F2Sboat NameDisplayable=S-18 class AvailabilityInterval=1900-01-01, 1999-12-31 IDLinkUserPlayerUnitType=S18 UnitTypeCommonality=6.000000 IDFlotillaLinkTransferTo=BrisbaneCommand So NULL appears to set the date to the end of this century. Long enough for my purposes, I suppose. So I guess we're okay with saved games, the engine will read in all the UPC files in the main game folder and write them to the My Docs save folders. |
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#9 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Thanks A LOT
Nothing like stand alone stuff to make the game better for people! Again apreciate what you Moders do big time!
Dave |
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#10 |
Rear Admiral
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Thanks for checking Galanti.
![]() I'll have an updated version of this file up in a couple days or so. Some fine tuning ive been wanting to do. Its next on my list. |
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#11 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Great job on the mod...
id like to fix my S-classes as well, i'll do it manually but before i dig in can you guys give me some guidance as to exactly which files i'll need to set the NULL value to in order to fix the S-Class subs? Thanks guys, Kevin
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#12 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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is fixing the S series boat retirement bug as simple as changing THIS line in the UPCData\UPCCampaignData\Flotillas.upc File?
[Flotilla 2.UserPlayerUnitType 1] ID= F2Sboat NameDisplayable= S-18 class AvailabilityInterval= NULL, 1942-04-15 TO----> NULL, NULL IDLinkUserPlayerUnitType= S18 UnitTypeCommonality= 6 IDFlotillaLinkTransferTo= BrisbaneCommand Is that the correct line fix? is this the correct file to be working on? my gut tells me that was too easy, an there are more files to check or line items to change....
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#13 |
Rear Admiral
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Yup, thats it.
I tested it by setting arbitrary dates and forcing an early retirement, and then setting that to null, retesting it, and no forced retirement occured. |
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#14 |
Loader
![]() Join Date: Sep 2005
Posts: 89
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Which file do you down load this to?
Regards Chuck |
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#15 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
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You did it again mate - Great Job!
![]() Good Hunting Captain Haplo |
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