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Old 04-26-07, 02:25 PM   #16
GnarPow
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Whenever I take damage I always go to battle stations for repairs. The Green bar at the top of each compartment goes much higher when you do that so I figure it helps.

I personally havnt had the sinking problem with 1.2 at all and I've taken some heavy damage myself, but Im sure in time anything can happen.
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Old 04-26-07, 02:41 PM   #17
SteamWake
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Quote:
Originally Posted by GnarPow
Whenever I take damage I always go to battle stations for repairs. The Green bar at the top of each compartment goes much higher when you do that so I figure it helps.

I personally havnt had the sinking problem with 1.2 at all and I've taken some heavy damage myself, but Im sure in time anything can happen.
Hrm.. in my game flooding = death simple as that.
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Old 04-26-07, 07:08 PM   #18
9th_cow
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Quote:
Originally Posted by SteamWake
Quote:
Originally Posted by GnarPow
Whenever I take damage I always go to battle stations for repairs. The Green bar at the top of each compartment goes much higher when you do that so I figure it helps.

I personally havnt had the sinking problem with 1.2 at all and I've taken some heavy damage myself, but Im sure in time anything can happen.
Hrm.. in my game flooding = death simple as that.
if im submerged then it means that for me too.
ok say im beneath the water, but manage to repair the hulls. then you would think that you wouldnt take on more water, and this seems to be the case.

so now the problem is i cant blow balast due to destroyers in the area, so i wait and wait and suddenly die.
everything just goes to max damage.

now in one example i took damage whilst surfaced, after a long battle against a cargo ship and planes it got dark enough for me to get away.
i had terrible damage (90% worse than anythning ive taken whilst submerged)
now on the surface i repaired everything i could, and the water onboard was removed. after wich i could submerge to depths of over 200feet with ease.

now on another career i got hit once more whilst submerged, slight hull damage minor flooding. and knew i was dead.
i got the hulls fixed. and tried to get away from the destroyers, as i came close to suceeding in that, bang max damage again.

is there a timer that destroys the sub if water isnt removed in a certain time ?
its not like im even being hit by a depth charge, i just go from fixing my hulls and stopping more water comming in, to being dead.

yet in the same instance if i get above the water, and avoid the destroyers wich ive done in poor weather. i fix the problems, and my subs fine.

but i dont think that any Das boot moments are possible here.
a foot of water in the bow means you die after some time unless you surface.
thats got to be a bug or poor coding surely ?
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Old 04-26-07, 07:57 PM   #19
SteamWake
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I can confirm that "manning" the deck gun will get it repaired.

Funny thing is I forgot it was damaged and they were firing away like normal. A few minutes later I got the report "deck gun repaired".

My crew rocks !
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Old 04-26-07, 08:12 PM   #20
-Pv-
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"...I don't normally have anyone stationed at the guns but I put a couple of guys on it to find out whether it could be used at all and -hey presto - about 10 minutes later the gun was fixed. This has worked a couple of times now.

I have to agree that there seems to be something in moving fresh crew around..."

This is a known feature of the crew system. It doesn't matter how skilfull or activated your damage control team is, they are an "enhancement" of the normal crew repair system. That is: Nothing gets repaired unless there is activated crew on that portion (gun/compartment) of the sub. In addition, the dedicated repair crew will focus on the damage priority list, but will not repair anything on devices or compartments where normal shift crew are not active.

Another way to look at it is if you need a particular thing or place repaired pronto, have a high quality damage repair crew activated AND healthy, trained shift crew active where the the critical damage is. The normal crew is interested in saving their own necks in the compartment/gun AND wouldn't mind a little help.
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Old 04-26-07, 08:47 PM   #21
Zengaze
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Quite simply the damage control is one of the laziest and quite frankly crap, implentations within this buggy wreck, i know the devs announced they were goin for a hollywood feel, it should have been interpreted quite correctly as all show no substance. SUMS UP ANY GAME THAT ANNOUNCES ITSELF as HOLLYWOOD STYLE. Dumbasses.
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Old 04-26-07, 09:19 PM   #22
FAdmiral
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I have NEVER had a problem with damage control !!
First installation of the game files, YES, but never much
of anything else after the reinstall....

JIM
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If you\'re not taking losses, you\'re not doing enough.
RAdm. Kelly Turner, USN

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Old 04-26-07, 10:01 PM   #23
edjcox
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Default Wounded

Wounded crew are best used as decoys by firing them from topedoe tubes or throwing them overboard...

Have no idea where they should go to heal or who the medic is to be in the same compartment....


How do you pick up enemy airman prisoners?
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