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Damage control/possible answer
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Anyone have this experience with putting healthy crew on watch and being able to submerge successfully with sinking like a rock?:hmm: |
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I have gotten the bulkheads repaired, the pumps working, and... the water went nowhere.
Just my observation. OH and I always make sure the watch is "fresh". Tired of getting supprised by aircraft. Besides logically speaking what in the hell does the watch crew have to do with diving the boat ? Maybe the tired crew forgot to dog down the hatch ? |
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Well, in the career I lost with the 1.2 patch, one of my crew (primary deck gunner, had watch skill and gunnery promotion) developed a local ability "Increased Submerged Speed". The local ability was shown as the Watch icon. I never noticed any difference, with him either in the deck guns or in the deck watch, but why would the watch have any effect on submerged speed at all?
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I had something similar last night. I had the old problem with the deckgun not repairing. I don't normally have anyone stationed at the guns but I put a couple of guys on it to find out whether it could be used at all and -hey presto - about 10 minutes later the gun was fixed. This has worked a couple of times now.
I have to agree that there seems to be something in moving fresh crew around. |
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Someone posted a while back that a compartment wasn't repaired when they had nobody in it, but I suppose it's possible that crewmen who are injured past a certain point count as not being there. It's something to keep an eye on.
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If you have red crew members (hurt), wouldn't they be taken to the
subs infirmary? I don't see any slots for that. Where do you put them? JIM |
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Perhaps much of the probelms we are having with damage control in these areas has to do with low efficiency ? |
Very interesting finds. While I think anything that takes crew into acccount is a feature, the problem is at a certain level the skipper shouldn't have to micro manage it, isn't that what the Chief of the Boat is for?
tater |
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