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Old 04-25-07, 02:44 PM   #16
danlisa
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Um, Mel. The question was 'can it be used without SH3Cmdr'?:rotfl:

The only other way is to pick and choose the skins that you want and arrange them into the correct format for a JSGME mod. This requires knowledge of the file structures needed.
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Old 04-25-07, 02:50 PM   #17
nikbear
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So for a computer thicky like me its either SH3Cmdr or nothing,bugger
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Old 04-25-07, 02:53 PM   #18
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I have not dared to start meddling with skins - yet
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Old 04-25-07, 02:57 PM   #19
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Quote:
Originally Posted by nikbear
So for a computer thicky like me its either SH3Cmdr or nothing,bugger
It's tricky I'm affraid as there is more than 1 skin per vessel in the pack, unless you choose which ones you want, it's pointless making a JSGME ready pack.

May I ask, why do you not want to use SH3Cmdr?
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Old 04-25-07, 03:08 PM   #20
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I suppose its because I'm running SH3 patched+GWX1.03 and its running fine with some skins and mods,(minus the longer wakes mod Grrrrrrr )And I'm of the opinion if its not broke don't fix it,SH3Cmdr gets such high praise I really should download it but I dont want to over complicate things,and I don't really know enough about it to really know if it will make that much of a difference to my gaming experience.What do you reckon?your unbiased and qualified opinion would help plus you could explain what it actually is.
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Old 04-25-07, 03:18 PM   #21
danlisa
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SH3Cmdr is a standalone program which enables alot of extra features and options. As it is standalone you can choose to use it on a particular patrol or not.

There is so much that SH3Cmdr adds, it's hard to recall it all but you can find the readme for SH3Cmdr here - http://www.users.on.net/~jscones/sof...dr%20Help.html and you can see a screenie here - http://www.users.on.net/~jscones/sof...ts/SH3CMDR.gif.

It's at least worth the time to d/l & install to see what the fuss is about. If you don't feel that it warrants keeping then uninstall it.

I hope this helps.
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Old 04-25-07, 03:26 PM   #22
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Oh! Yes it is 160 for the set. I was looking at each one individually! And thought Jeez there is over 500mb there, thats like another GWX download again!
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Old 04-25-07, 03:28 PM   #23
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Quote:
Originally Posted by danlisa
Um, Mel. The question was 'can it be used without SH3Cmdr'?:rotfl:
I'm getting old Dan and I can't see properly. Oh well one more for Mel I guess :rotfl: :rotfl:
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Old 04-25-07, 05:35 PM   #24
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Thank you danlisa,I will have a look at it and give it a go and decide depending on how I get on,cheers
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Old 04-26-07, 09:26 AM   #25
kaptain klank
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[quote=danlisa]
Quote:
Originally Posted by kaptain klank
3)Its proper use requires SH3Commander, it cannot be correctly used as a JSGME mod or as a standard skin pack. All the skins are date based meaning that the correct skin for the correct ship will be displayed/used at the correct time.

4)What's the point of including it if the end GWX user does NOT use SH3Cmdr.

I hope that clears that up.

yep.

they should have named it SH3Cmdr skin pack.
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Old 04-26-07, 09:33 AM   #26
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Quote:
Originally Posted by kaptain klank
yep.

they should have named it SH3Cmdr skin pack.
Couldn't do that, there is already a SH3Cmdr Skin pack for non GWX users.:rotfl:
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Old 04-26-07, 01:13 PM   #27
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Okay, I have the skin pack, the IX open hatch mod and the d/c shake mod sitting on my dest top and my sub is at the equator planning a 4th run at a tough 3 DD 1 Swawn convoy. 6 torps left.


If I survive this last attack can I be forgiven if I just warp back to base to try the new mods I have?



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Old 04-26-07, 03:45 PM   #28
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If you survive you can be forgiven anything(within reason obviously)
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Old 04-27-07, 07:09 AM   #29
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Quote:
If I survive this last attack can I be forgiven if I just warp back to base to try the new mods I have?
As long as your in base I don't think the game will give a 'flying feck'
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