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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Apr 2007
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HI Guys,
After Installing GXW 1.3 I had a read through the manual and saw that the gwx guys recommended the GWX Skin Pack , Followed the link to filefront and downloaded it. So I have a single file 164mb in size but no readme. Is this file usable and if so where does it go ? I also have the latest sh3commander , not yet Installed, Am I right in thinking that the skin file goes in one of its folders ? Are the two compatible ? Thanks Guys, PS: I got into sub sims by chance (flight sims since 1999) after playing this I may never go back ! |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Just extract the archive then copy the date folder in the skin pack and paste it over the date folder in SH3Cmdr's program folder. It should be about 1.6GB unpacked.
Make sure that SH3C is rolled back & that you are in port. ![]() EDIT - On the off chance that you don't have it, you need 7-Zip (http://www.7-zip.org/) It's free and handles all formats of archive.
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#3 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
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What does the skin pack do?
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#4 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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![]() Quote:
![]() The GWX Skin packs adds date based historical skins to all merchants, destroyers, escorts & battleships. Give me a mo and I'll find the proper thread. Wrap your peepers around these - http://www.subsim.com/radioroom/showthread.php?t=106823
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
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Thanks for the info Dan but that's way too big, don't think I'll knock myself out to D/L it. Thanks anyway.
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#6 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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#7 |
Mate
![]() Join Date: Apr 2007
Posts: 51
Downloads: 490
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Anyone got any tips advice on how to use this 7 zip prog
Yes I am being very lazy, but if somone already knows the deal then theres no harm is asking ! Thats how I justify it anyway ! Steve. |
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#8 | |
Chief of the Boat
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![]() If your on Broadband....don't be so mean ![]() If you are ofay with FTP I could transfer it to you 'rig to rig' ![]() |
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#9 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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#10 |
Mate
![]() Join Date: Apr 2007
Posts: 51
Downloads: 490
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Danlisa,
Do I extract the archive to a new folder and then copy the date folder from it into the SH3C prog folder, ? or is it like winzip where you can extract what you want to where you want ? Sorry if im making heavy weather out of this , I blame it on my age ! Cheers Mate |
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#11 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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lol, either way works.
![]() I always create a new folder and then copy over, it's safer. ![]()
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#12 |
Watch
![]() Join Date: Oct 2005
Posts: 21
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so.....the GWX skin pack isn't included in GWX?
if you're gonna call it a GWX skin pack why not just include it in GWX? |
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#13 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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![]() Quote:
2)It's unpacked size is too prohibitive to allow all users to d/l it as part of the main mod. (1.6GB) 3)Its proper use requires SH3Commander, it cannot be correctly used as a JSGME mod or as a standard skin pack. All the skins are date based meaning that the correct skin for the correct ship will be displayed/used at the correct time. 4)What's the point of including it if the end GWX user does NOT use SH3Cmdr. I hope that clears that up. ![]()
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#14 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
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Is there any way to use the skin pack without SH3commander?
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#15 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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![]() Quote:
1. Put JSGME.exe in C\Program Files\SH3Cmd 2. Run JSGME and generate the MODS folder. 3. Put the skin pack in the MODS folder 4. Enable it via JSGME and you're ready to go.
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