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Old 04-22-07, 10:45 AM   #1
tater
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I haven't experienced this at all. I've dived in front of them (hull up) many times thinking they were headed my way with a bone in their teeth only to have them turn and keep sweeping in front of their charges.
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Old 04-22-07, 10:46 AM   #2
CCIP
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No, I did experience and I did tweak it. It can be a factor, though my tweak centred mostly on improving my own crew's eyes a little with sensors.cfg, too.
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Old 04-22-07, 11:15 AM   #3
Jace11
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how do the fog modifiers work. I see some sim.cfg files people have modded and they have increased this:

[Visual]
Detection time=0.25 ;[s] min detection time.
Sensitivity=0.01 ;(0..1) at (sensitivity * max range) we have a double detection time.
Fog factor=2.0 ;[>=0]
Light factor=2.25 ;[>=0]
Waves factor=1.0 ;[>=0]
Enemy surface factor=150 ;[m2]
Enemy speed factor=8 ;[kt]
Thermal Layer Signal Attenuation=1.0

The fog factor, and all these other variables..

Det time = easy.. second until detection
Sensitivity.. = scales detection time to range..
Fog factor = ?? Higher = AI finds it harder to see in fog.. or easier
Light factor = ?? Daylight? 2.25 = easier...
Waves = rough sea effect but changing this # up or down makes it harder or easier?

surface factor = must be size of target - larger easier to spot...
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Old 04-23-07, 12:43 PM   #4
jhelix70
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Thanks, guys, I will check that file out.
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Old 04-23-07, 02:59 PM   #5
jhelix70
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Bad news.

It appears that escorts (at least in the 1943 photo recon mission I tested) have radar enabled. Borking the radar in the sim.cfg file leads to normal visual detection behavior (I see them before they see me). I'll start a new thread to address this.
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