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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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#2 |
Sparky
![]() Join Date: Sep 2006
Location: UK
Posts: 150
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Wolfpacks would be a must
Milkcows that dont end a patrol - SHIV has resupply at bases
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#3 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Fix the TDC so that you don't need to enter Angle on Bow but rather Target Heading, as was historically accurate. Would make convoy attacks much easier.
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#4 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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I say 2
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#5 | |
Sailor man
![]() Join Date: Apr 2007
Posts: 45
Downloads: 25
Uploads: 0
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"If all else fails immortality can be obtained by through spectacular error" John Kenneth Galbroith |
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#6 | ||
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Although its a bit of a toss up. AoB is better for just firing from instict since its much easier to imagine the AoB than the arbitrary course. However in a convoy where every ship is on the same course and going the same speed... well it would let you just literally point and shoot without changing anything except range and thats as important as the other numbers. Thinking about it I'd like an option to enter the target's course in the TDC but would also like to retaint the notepad AoB option as well as keep the AoB dial in the TDC usable. It would cater to every style of Manual Targeting. ![]() |
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#7 |
Engineer
![]() Join Date: Mar 2005
Location: Pennsylvania, USA
Posts: 208
Downloads: 33
Uploads: 0
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For me, it would be wolfpacks.
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#8 |
Watch
![]() Join Date: Mar 2007
Location: Perth, Western Australia
Posts: 30
Downloads: 6
Uploads: 0
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Yep wolfpacks.
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