SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   If I could have ONE more Sh3 patch, the realistic hopes would be for... (https://www.subsim.com/radioroom/showthread.php?t=112835)

XanderF 04-22-07 01:21 AM

If I could have ONE more Sh3 patch, the realistic hopes would be for...
 
  1. No CD needed
  2. Fix for the issue whereby the TDC has no idea at all what speed your torpedo is unless you click the 'speed' toggle (even if the torpedo in use HAS no toggleable speed states)
  3. Fix to enable higher resolutions than 1024x768 (yes, I know there is a third-party way to do this, but, c'mon, what a kludgy fix it is! Plus, it breaks Xfire support.)
  4. (EDIT: Suggested below) AI subs that can fire and use torpedoes, and use realistic wolfpack tactics
Those are the 'big 3' as I see them. Sure, there are things I'd LIKE to see. Post-processing filter like Sh4 to give it more atmosphere would be nice, and shouldn't take too much effort (it is, after all, just a filter applied to the entire finished 'rendered' scene as a final step), fix for some of the camera views (which the mod community may well be able to do yet), improve crew management to Sh4-style, etc...

...BUT, I realize it's a "dead" product as far as Ubi is concerned. Top 3 seem to be the biggies that I'd really hope to have resolved if a "final" patch ever did come out.

EDIT: Another idea. To guarantee the "no-CD" patch doesn't increase piracy...would you be willing to PAY to download this update if it included ALL the above? Say, something modest, maybe $5, and you have to enter your current product key to then download it.

Kaleun Cook 04-22-07 01:52 AM

Quote:

Fix to enable higher resolutions than 1024x768 (yes, I know there is a third-party way to do this, but, c'mon, what a kludgy fix it is! Plus, it breaks Xfire support.)
What thrid-party-way? I've been looking for it - but to set the res down, lol.

down and out 04-22-07 04:45 AM

Wolfpacks would be a must
Milkcows that dont end a patrol - SHIV has resupply at bases

P_Funk 04-22-07 04:50 AM

Fix the TDC so that you don't need to enter Angle on Bow but rather Target Heading, as was historically accurate. Would make convoy attacks much easier.

Canovaro 04-22-07 05:57 AM

I say 2

Vandecker 04-22-07 08:16 AM

Quote:

Originally Posted by P_Funk
Fix the TDC so that you don't need to enter Angle on Bow but rather Target Heading, as was historically accurate. Would make convoy attacks much easier.

Hear Hear. so frustrating to entre the AOB:damn:

P_Funk 04-22-07 08:38 AM

Quote:

Originally Posted by Vandecker
Quote:

Originally Posted by P_Funk
Fix the TDC so that you don't need to enter Angle on Bow but rather Target Heading, as was historically accurate. Would make convoy attacks much easier.

Hear Hear. so frustrating to entre the AOB:damn:

Indeed AoB is a pain if you know the target's course.

Although its a bit of a toss up. AoB is better for just firing from instict since its much easier to imagine the AoB than the arbitrary course. However in a convoy where every ship is on the same course and going the same speed... well it would let you just literally point and shoot without changing anything except range and thats as important as the other numbers.

Thinking about it I'd like an option to enter the target's course in the TDC but would also like to retaint the notepad AoB option as well as keep the AoB dial in the TDC usable.

It would cater to every style of Manual Targeting.:yep:

Redbear 04-22-07 09:12 AM

For me, it would be wolfpacks.

TheJaguar 04-22-07 09:15 AM

Yep wolfpacks.

XanderF 04-22-07 02:41 PM

So...
4. AI subs that can fire and use torpedoes, and use realistic wolfpack tactics
That might be too much coding to ask, but...I see where you are coming from.

Sailor Steve 04-22-07 03:01 PM

Interiors redone so they look like the real thing: Observation Periscope where it's supposed to be, Attack Periscope housing coming down through the control room, Helmsman seated at the front of the control room.

dcb 04-22-07 03:27 PM

In my opinion, three things would add immensely to the immersion factor: 1. decent communications with HQ and other boats (also meaning missions like in SH4); 2. wolfpacks are a must, also implying a competent sub AI; 3. realistic behavior of hunted ships, i.e. speeding up, changing course, trying to ram the uboat, like in real life.
However, the devs have their hands full getting SH4 anywhere near decent gameplay and will surely have no resource left (approved by UBI HQ) to patch a game 2 years old, which nears the end of its buying potential. Unfortunately, a new patch is only wishful thinking for us, I think.:cry:

P_Funk 04-22-07 06:54 PM

Quote:

Originally Posted by Sailor Steve
Observation Periscope where it's supposed to be

I do believe that one mod has that covered.:yep:

XanderF 04-22-07 07:46 PM

Quote:

Originally Posted by Sailor Steve
Interiors redone so they look like the real thing: Observation Periscope where it's supposed to be, Attack Periscope housing coming down through the control room, Helmsman seated at the front of the control room.

As noted, there is at least one mod that moves the Obs scope.

As to the crewman...well...I've wondered about making the Control room somewhat more 'busy' myself. There shouldn't be anything that would prevent us from adding more crewman to it...wonder why no modder has tried that one, yet...

P_Funk 04-22-07 08:11 PM

Quote:

Originally Posted by XanderF
wonder why no modder has tried that one, yet...

Bebcause altering the interior in that way was thought to be impossible before the Open Hatch mod. And even then its very laborious.

Surely someone will have a go at it. But it is no simple deed.


All times are GMT -5. The time now is 07:18 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.