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Old 04-20-07, 02:42 PM   #76
Snowman999
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Again with the negative waves so early in the morning...lol

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Old 04-20-07, 02:59 PM   #77
clayman
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Originally Posted by John Channing
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Originally Posted by Iceman
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Originally Posted by Snowman999
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Originally Posted by Iceman
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Originally Posted by bunkerratt
The crewmates look like they smoking weed non stop - something like that.......


always with the negative waves man...
LMAO...:rotfl: :rotfl: :rotfl:


How many people under 30-YO get this joke?
Again with the negative waves so early in the morning...lol

for all the Beautiful people baby.
"Three reverse gears and one forward. That way you can get out of trouble three times as fast as you got in it!"

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Not under 30
Think someone can mod my gun deck gun to fire paint rounds? :rotfl:

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Old 04-20-07, 03:16 PM   #78
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Originally Posted by Drokkon
Or maybe all I did was count the amount of lines to determine the range. I know it was fairly easy to get acurate range settings. The lock on button simulated the stopwatch. I used a real one on my desk so I wouldn't make things faster. Range never was a issue with me. I had just gotten out of the navy a little before this game was released. I played both Aces and this game at the hardest setting straight out of the box with no issues.
You added this part via edit, but sorry, maybe now I mean offense when I say stop smoking whatever it is you inhale. There was no scope lock on button in SHI as there was in the later games, and with power settings I didn't mean time compression, but the magnification of the scope. Point is, you could only gather range manually with the scope increments when you also had the masthead heights, which you could only have when you printed out a hard copy of the table someone made back then.

Sorry, but you either have a very poor memory of the game or are just making things up as you go, but I wouldn't see why. Anyway, the game you describe never existed. At best you are confusing it with SHIII.
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Old 04-20-07, 03:23 PM   #79
Drokkon
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Hey I may be wrong about SH1. I have no problem with that. I'm just sick of hearing how the chronometer not working makes the game more realistic. You are trying to say that subs never sailed with weapons officers and navigators to give the capt the info he wanted.

Sure in SH1 I gave all the info to TDC but I remember it being very easy to do on full manual I never used auto anything and hit my targets 95% of the time. Where I cheated was always setting my torpedos to run 10 feet shallower then what was reccomended.

Like I said I'm just tired of hearing that we don't need this feature and everything is working as intended.

It says to hit the mark button or the space bar to lock the target.The scope wouldn't lock on it but the TDC did.
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Old 04-20-07, 03:36 PM   #80
heartc
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Quote:
Originally Posted by Drokkon
Hey I may be wrong about SH1. I have no problem with that. I'm just sick of hearing how the chronometer not working makes the game more realistic. You are trying to say that subs never sailed with weapons officers and navigators to give the capt the info he wanted.

Sure in SH1 I gave all the info to TDC but I remember it being very easy to do on full manual I never used auto anything and hit my targets 95% of the time. Where I cheated was always setting my torpedos to run 10 feet shallower then what was reccomended.

Like I said I'm just tired of hearing that we don't need this feature and everything is working as intended.

It says to hit the mark button or the space bar to lock the target.The scope wouldn't lock on it but the TDC did.
Thank you. That clarifies a lot. You made SHI look better than it in fact was which in turn makes SHIV look worse than it is.

Actually, I personally find your point about SHIV valid and could have done without the fairy tales.

P.S. You didn't lock the target via the spacebar, neither in scope nor TDC, but just entered the bearing the scope was looking at. But whatever.
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Old 04-20-07, 04:27 PM   #81
Drokkon
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Your manual must be different then mine. My manual says the mark button or spacebar. I havn't played the game since windows took away the DOS shell for DOS game not sure if it was 98 or ME. My trick to get range was if you knew a ship that was 100' high was 6 dashes tall at 6000' It would be 3000' at 12 dashes 1500' at 15 dashes. You were not spot on but it was good enough to get a solution.

I think where I was thinkig of clicking in the scope was because I would mark the dash with my mouse pointer as a reminder since it was easy to count the dashes against the horizon. I didn't have the internet back then so I never downloaded any charts to help me out.
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Old 04-20-07, 04:34 PM   #82
Fat Bhoy Tim
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Originally Posted by Dimitrius07
Sorry about the toilet thing (i sad that cause a ave been agry) but realy the game have a nice ligtings effects and grafics, but thise bugs, damn!!! I mean i realy don`t understand why when i hit the crash drive button my boat don`t even move - so all i can do is quckly set speed to flank and hit the d button (i`am not a complite noob affter all).
You realise a crash dive takes above 60 seconds to even submerge fully?
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Old 04-20-07, 05:57 PM   #83
John Channing
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Quote:
Originally Posted by Drokkon
I'm just sick of hearing how the chronometer not working makes the game more realistic. You are trying to say that subs never sailed with weapons officers and navigators to give the capt the info he wanted.
I just did a word search of this entire thread and the only one who mentioned the chronometer was...

wait for it...

you!



You may be arguing with yourself!

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Old 04-20-07, 06:37 PM   #84
Iron Budokan
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I wish the chronometer would be fixed, too. Let's face it, this would be nice...seeing as how the effing manual says it's supposed to work!
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