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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
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Yeah, considering the jump in res + AA I am still getting pretty decent FPS for a more midlevel system. And manual TDC now works as intended, so I'm a happy subsimmer. Gonna wait for the modders to update their excellent work before I start a patrol though. SH4 looks GREAT even on medium settings. It did before the patch as well, but AA and true 1280x1024 definitely helps.
PD |
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#107 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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About the Chronometer: A better fix than in SH3
I see the auto-speed function of the chronometer does't appear to be fixed as it was in SH3. Now, I put forward this for your consideration as a proposal:
http://www.subsim.com/radioroom/show...933#post497933 Quote:
What do you all think? |
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#108 |
Seaman
![]() Join Date: Mar 2007
Posts: 33
Downloads: 0
Uploads: 0
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Did the captains log bug get fixed in 1.2?
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#109 |
Planesman
![]() Join Date: Dec 2001
Location: Edinburgh Jockland
Posts: 199
Downloads: 33
Uploads: 0
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Personally dissapointed no Chronometer.
The 3 most important bugs for me were 1) The FSAA 2) CTD when pressing "A" 3) No Chronometer which is stated should be usable as per manual. 3m15s is quite a long time when trying to make a snapshot. ![]() However as my fat singing friend says "2 outta 3 ain't bad" :p
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Whats not to love about Submarines? Long'Hard and full of Seamen!! |
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#110 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
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The FSAA and resolution changes definately made this game pretty. I finally now see why you guys like post particle filtering. Untill this patch that feature was really ugly at 1650x1080 rez.
My sys did take a hit in framerates as expected. Had to lower fsaa from 6x to 4x and AF to 4x but game now looks sweet. Chop or stutter in external view has returned with this patch. Big step forward though. ![]() Edit: The devdebug fix got me an extra 10fps. Back to 6x FSAA and 8xAF. Sweet! Edit: I'm not convinced FSAA is actually working yet for me, but it sure looks better at this resolution. Last edited by RickC Sniper; 04-17-07 at 08:40 PM. |
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#111 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 140
Downloads: 1
Uploads: 0
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Now that is obvious chronometer is not fixed, please make fixing chronometer function to obtain speed a priority for patch 1.3.
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DJSatane - https://twitter.com/DJSatane |
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#112 | ||
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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![]() Quote:
I did a quick test run in Torp Attack school Pressed Q - W - then Q again. showed opening one tube after another, did not close the previous. Am doing a vanilla reinstall and will step climb v1.1 then v1.2 will post results. |
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#113 |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
Uploads: 0
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I'm sure the chrono is on the list for the next patch. I suspect it's a tricky bug, otherwise it would surely have been incorporated within today's 1.2 release.
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#114 | |
Frogman
![]() Join Date: Feb 2006
Posts: 309
Downloads: 20
Uploads: 0
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![]() Quote:
Also something weird. Maybe I am being picky but I have the game running 1680x1050 and 6aa with adaptive aa enabled as well as 16af and uh well the game looks way better but still jaggy to me. Guess I am just being picky. edit I take that last part back. I set adaptive aa to quality mode (was on performance) and the game looks fantastic now. Last edited by Ilpalazzo; 04-17-07 at 04:42 PM. |
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#115 | |
Soundman
![]() Join Date: Sep 2006
Location: Cucamonga
Posts: 142
Downloads: 21
Uploads: 0
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At 68% and can't wait to crank the FSAA and res through the roof! Subsim is unreal ... has everything one needs ... and has it FAST. . |
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#116 | |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 140
Downloads: 1
Uploads: 0
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DJSatane - https://twitter.com/DJSatane |
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#117 |
Loader
![]() Join Date: Jun 2006
Location: on the far side of society
Posts: 84
Downloads: 8
Uploads: 0
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Very cool, downloading right now.
![]() Injoy everybody ![]() SW |
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#118 |
Planesman
![]() Join Date: Dec 2001
Location: Edinburgh Jockland
Posts: 199
Downloads: 33
Uploads: 0
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Damn forgot about the no hydrophones bug at peri depth and thats not been fixed either.
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Whats not to love about Submarines? Long'Hard and full of Seamen!! |
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#119 |
Soundman
![]() Join Date: Mar 2007
Posts: 147
Downloads: 0
Uploads: 0
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You guys are on crack! I was hoping for more than eye candy. How about torps circling around, sailors repeating themselves again and again, lagg on acceleration, mission errors, campaign problems, things that actually effect the game not the quality of your screen shot.
Sad really sad....... ![]() |
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#120 | |
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
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![]() Quote:
BTW- I'm going to assume you need to remove mods before applying the 1.2 patch? Is this correct?
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