SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-14-07, 10:06 AM   #1
Meridian
Frogman
 
Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 633
Uploads: 0
Default

Just a quick question regarding the following line from the Readme: "add the following lines to your English.cfg file, located in the roster folder".

There isn't an "English.cfg in SH4, unless mine disappeared somewhere.
__________________
SH3 Album SH4 Album

AORUS Z390 Ultra, Intel Core i5 8600K, GeForce GTX 1050 Ti 4096mb, 64.0GB Dual-Channel DDR4, Soundblaster Z.
Meridian is offline   Reply With Quote
Old 04-14-07, 11:06 AM   #2
jmjohnson36
Engineer
 
Join Date: Mar 2007
Location: Kansas City, KS
Posts: 203
Downloads: 10
Uploads: 0
Default Very correct

I was use to Sh3 ...should have corrected that....Im working on a few things to enhance the ships...PEOPLE...I am working on version 2.0 now....

I really think the guys who made the ships should get most of the credit..I just converted them...although that takes time...we wouldnt have these ships at all without them.

Quote:
Originally Posted by Meridian
Just a quick question regarding the following line from the Readme: "add the following lines to your English.cfg file, located in the roster folder".

There isn't an "English.cfg in SH4, unless mine disappeared somewhere.
__________________
"Be my friend or be a mushroom cloud."~If I was President...Iran would have a nuke...they just wouldnt like the delivery method...
<AHREF="http://www.subsim.com/radioroom/showthread.php?t=120621"_blank">JSGME Quick Reference</A>

Major US ARMY RANGERS
1985-2003
jmjohnson36 is offline   Reply With Quote
Old 04-14-07, 11:08 AM   #3
AG124
Sea Lord
 
Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
Default Issues

On the subject of whether or not the ships will show up in the campaign, there are generic entries for the following nations:

Japan - Any of the new merchants installed for Japan should appear, except for Troop Transports; there don't appear to be any generic 103 entries for Japan.

US - Generic entries for both tankers and freighters. I can't find any generic Troop Transport entries though.

Other nations - no generic entries of any type.

To sum it up, Oil Tankers (type 101) and Freighters (type 102) installed for Japan and the US will show up in the campaign, but none of the other vessels will (unless users script them in themselves or make some appropriate entries generic).
__________________


DOWNLOAD GWX HERE:
http://www.thegreywolves.com/index.html
AG124 is offline   Reply With Quote
Old 04-14-07, 12:22 PM   #4
jmjohnson36
Engineer
 
Join Date: Mar 2007
Location: Kansas City, KS
Posts: 203
Downloads: 10
Uploads: 0
Default ok

OK so what do I need to do to get them to show up? point me int the right direction mate...:hmm:

Quote:
Originally Posted by AG124
On the subject of whether or not the ships will show up in the campaign, there are generic entries for the following nations:

Japan - Any of the new merchants installed for Japan should appear, except for Troop Transports; there don't appear to be any generic 103 entries for Japan.

US - Generic entries for both tankers and freighters. I can't find any generic Troop Transport entries though.

Other nations - no generic entries of any type.

To sum it up, Oil Tankers (type 101) and Freighters (type 102) installed for Japan and the US will show up in the campaign, but none of the other vessels will (unless users script them in themselves or make some appropriate entries generic).
__________________
"Be my friend or be a mushroom cloud."~If I was President...Iran would have a nuke...they just wouldnt like the delivery method...
<AHREF="http://www.subsim.com/radioroom/showthread.php?t=120621"_blank">JSGME Quick Reference</A>

Major US ARMY RANGERS
1985-2003
jmjohnson36 is offline   Reply With Quote
Old 04-14-07, 01:14 PM   #5
Boris
Sea Lord
 
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
Default

You need to use the mission editor to change the ships in the campaign layers.

I did this once, using the text editor on the campaign files, just changing out the values, for SH3.
I'm not exactly sure how, I'm pretty sure it's the SCR layer that controls ship traffic in SH3, but it looks completely different in SH4.
Boris is offline   Reply With Quote
Old 04-14-07, 01:31 PM   #6
jmjohnson36
Engineer
 
Join Date: Mar 2007
Location: Kansas City, KS
Posts: 203
Downloads: 10
Uploads: 0
Default ok

eh.....sounds way over my head...maybe someone can do this.

Quote:
Originally Posted by Boris
You need to use the mission editor to change the ships in the campaign layers.

I did this once, using the text editor on the campaign files, just changing out the values, for SH3.
I'm not exactly sure how, I'm pretty sure it's the SCR layer that controls ship traffic in SH3, but it looks completely different in SH4.
__________________
"Be my friend or be a mushroom cloud."~If I was President...Iran would have a nuke...they just wouldnt like the delivery method...
<AHREF="http://www.subsim.com/radioroom/showthread.php?t=120621"_blank">JSGME Quick Reference</A>

Major US ARMY RANGERS
1985-2003
jmjohnson36 is offline   Reply With Quote
Old 04-14-07, 02:25 PM   #7
AG124
Sea Lord
 
Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
Default Generic Ship entries

Making entries generic using a word processor so that they will spawn different types of ships is easy in itself - I will explain some of it later (I have to study right now). The hard part in this case (at least as far as I can see) is determining which of the many campaign files will support generic entries. In SHIII, the random layer would easily do so, while the scripted layer would crash unless a class name was specified. In SHIV, the only campaign file type which can definitely (as far as I know) support generic entries is the 'merchant' type - these already have lots of those entries, except for the "other nations" ones.

I'll give you a quick lesson. Open one of the campaign files (I always use WordPad) and find an entry like class=KSQ. Put a semi-colon in front of the line, so it looks like ;class=KSQ. Now, instead of choosing the Split-Superstructure freighter (or whatever KSQ is in SHIV - I don't remember right now), the game will choose one of any of the type 102 (Cargo) vessels assigned to whatever nation the entry is for. That's pretty much the basics of it. Make sure you make a backup file of course. Also, using the find and replace options of whatever program you choose to edit the files can make things go faster.

Adding entirely new entries and new traffic for other nations is trickier - I'll let someone else explain that.
__________________


DOWNLOAD GWX HERE:
http://www.thegreywolves.com/index.html
AG124 is offline   Reply With Quote
Old 04-14-07, 06:03 PM   #8
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Sergbuto's steamer:


would be cool, they used stuff like that along the China coast...
tater is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.