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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Bosun
![]() Join Date: Mar 2005
Location: Montreal, Canada
Posts: 68
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Awesome! This is a great find mate!
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Iceberg. |
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#17 |
Sonar Guy
![]() Join Date: Apr 2007
Location: 14 Meters
Posts: 394
Downloads: 29
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I have done what was posted in original post, and removed line 311 entirley, it is still not working for me, what have i done wrong?
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#18 |
Sonar Guy
![]() Join Date: Apr 2007
Location: 14 Meters
Posts: 394
Downloads: 29
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Nevermind, somtimes i read to quickly. Thank you again for the discovery.
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#19 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
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What a way to start posting, buteobuteo!
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#20 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
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http://www.subsim.com/radioroom/showthread.php?t=111173
Removing those commands allows you to get them all to open?? What exactly are the new modded commands to cycle through your tubes? I was obviously doing the hard way.:hmm: Best I had was a Dual Salvo. That . is . just . odd! ![]() Last edited by Jungman; 04-12-07 at 10:22 PM. |
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#21 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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am i deleting [Cmd309] Name=Close_torpedo_tube Ctxt=1 or am i deleting only the top part and leaving the bottom part? Name=Close_torpedo_tube Ctxt=1
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#22 |
Mate
![]() Join Date: Apr 2005
Posts: 60
Downloads: 12
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Wow good find! I was extremely sick of spending upwards of 30 seconds to launch a spread of torpedoes.
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#23 |
Weps
![]() Join Date: Nov 2005
Posts: 351
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Superb job! Thanks
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"Gentlemen, we have no choice. Total engagement. Die with dignity." |
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#24 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 633
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This is all i've done to mine, I didn't remove the lines I just commented them out.
;[Cmd309] ;Name=Close_torpedo_tube ;Ctxt=1 ;[Cmd312] ;Name=Toggle_open_close_torpedo_tube ;Ctxt=1 [Cmd323] Name=Cycle_torp_tube Ctxt=1 ;Key0=0x57,,"W" Key0=0x59,,"Y" Great stuff BTW, this works great. Nice simple fix. |
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#25 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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#26 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
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Yep, that's all. By placing a ";" in front of the line you're just telling the program to treat it as a comment and it will ignore it.
Just compare mine to yours and see if the lines are the same. The original cycle tubes key is "W" which is why in mine you can see i've left the orignal command there and added ";" in front of it, then used the "Y" key instead. |
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#27 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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thanks so much, gonna try it out now
![]() =======EDIT======= thanks for the help Meridian! worked like a charm!
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Last edited by ATR-42; 04-13-07 at 10:23 AM. |
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#28 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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At first ...
Many thanks for your job and effort ! ![]() But i have similar problems, here, i use the CCIP "SH III Fashion" Keyboard mod and... Tubes opens fine, but... When i press "Y" i am gong to the Damage Control Screen. And i cant close the doors... I will take a look on your changes and attempt to adjust them into the CCIP Keyborad mod... ![]() |
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#29 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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Well finally here the way to adapt the changes made by Buteo over the CCIP "SH III Fashion" KeyBoard Mod....
Changes to do.... Changes on Commands.cfg file : [Cmd59] Name=Systems_control;Weapons_mng Ctxt=1 Key0=0x49,,"I" [Cmd69] Name=Systems_control Ctxt=1 ;MnID=0x3F020008 ;Key0=0x59,,"Y" ;Key0=0x77,,"F8" Page=0x3E000000,3742 ;[Cmd309] ;Name=Close_torpedo_tube ;Ctxt=1 [Cmd310] Name=Open_sel_torpedo_tube Ctxt=1 Key0=0x51,,"Q" [Cmd311] Name=Close_sel_torpedo_tube Key0=0x57,,"W" Ctxt=1 ;[Cmd312] ;Name=Toggle_open_close_torpedo_tube ;Ctxt=1 [Cmd323] Name=Cycle_torp_tube Ctxt=1 ;Key0=0x57,,"W" Key0=0x59,,"Y" NOTE : Now the " Y " key cicles the tubes. Now the " I " key brings you to the Damage control Station. To use, same as Buteo Mod... Select tube using mouse or " Y " key.... open tube using " Q " key. Cicle tube using mouse or " Y " key and open new tube using " Q " key, prior tubes remains open. To close the same, cicle tubes using mouse or " Y " key, and then close tubes using " W " key... let they some time between tube and tube, do not do it so quickly or doesnt works... Issue : We need a "Close all tubes key" Many Thanks Buteo !!!!! Last edited by Redwine; 04-13-07 at 12:22 PM. |
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#30 |
Helmsman
![]() Join Date: Jan 2006
Posts: 107
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Another MAJOR funky thing fixed!!! Well done.
Torpedo tubes not staying open when preparing to shoot a volley of several fish at the same time was a major funk in the game. |
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