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Old 04-12-07, 08:28 PM   #16
Iceberg
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Awesome! This is a great find mate!
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Old 04-12-07, 08:37 PM   #17
Spruence M
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I have done what was posted in original post, and removed line 311 entirley, it is still not working for me, what have i done wrong?
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Old 04-12-07, 08:46 PM   #18
Spruence M
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Nevermind, somtimes i read to quickly. Thank you again for the discovery.
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Old 04-12-07, 09:26 PM   #19
bookworm_020
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What a way to start posting, buteobuteo! Keep that up and you will develop a fan club of members in no time!
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Old 04-12-07, 09:55 PM   #20
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http://www.subsim.com/radioroom/showthread.php?t=111173

Removing those commands allows you to get them all to open?? What exactly are the new modded commands to cycle through your tubes?

I was obviously doing the hard way.:hmm: Best I had was a Dual Salvo.

That . is . just . odd! But a good find for you! Please give us details and what you are using. :p

Last edited by Jungman; 04-12-07 at 10:22 PM.
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Old 04-13-07, 12:53 AM   #21
ATR-42
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Quote:
Originally Posted by buteobuteo
In cfg/commands i deleted [cmd309] and [cmd312]. I also removed line(;Key0=0x57, , "w") from [cmd323] it is possible to have several or all torpedo doors open at the same time.
Using the "q" and "y" commands open Tube 1 wait for Weapons Officer to confirm then cycle to the next tube and repeat. Then cycle back to Tube 1, tubes 1and 2
should be both open. You can have all doors open using this.
are u removing ONLY the "cmd309" line or are you removing the group of text associated with that cmd line"

am i deleting
[Cmd309]
Name=Close_torpedo_tube
Ctxt=1


or am i deleting only the top part and leaving the bottom part?

Name=Close_torpedo_tube
Ctxt=1
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Old 04-13-07, 03:14 AM   #22
Strikor
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Wow good find! I was extremely sick of spending upwards of 30 seconds to launch a spread of torpedoes.
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Old 04-13-07, 03:55 AM   #23
Krupp
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Superb job! Thanks
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Old 04-13-07, 04:35 AM   #24
Meridian
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This is all i've done to mine, I didn't remove the lines I just commented them out.

;[Cmd309]
;Name=Close_torpedo_tube
;Ctxt=1

;[Cmd312]
;Name=Toggle_open_close_torpedo_tube
;Ctxt=1

[Cmd323]
Name=Cycle_torp_tube
Ctxt=1
;Key0=0x57,,"W"
Key0=0x59,,"Y"

Great stuff BTW, this works great. Nice simple fix.
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Old 04-13-07, 08:07 AM   #25
ATR-42
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Quote:
Originally Posted by Meridian
This is all i've done to mine, I didn't remove the lines I just commented them out.

;[Cmd309]
;Name=Close_torpedo_tube
;Ctxt=1

;[Cmd312]
;Name=Toggle_open_close_torpedo_tube
;Ctxt=1

[Cmd323]
Name=Cycle_torp_tube
Ctxt=1
;Key0=0x57,,"W"
Key0=0x59,,"Y"

Great stuff BTW, this works great. Nice simple fix.
Thank you for the post, essentially all you did was add ";" in the above spots. correct?
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Old 04-13-07, 08:21 AM   #26
Meridian
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Yep, that's all. By placing a ";" in front of the line you're just telling the program to treat it as a comment and it will ignore it.

Just compare mine to yours and see if the lines are the same.

The original cycle tubes key is "W" which is why in mine you can see i've left the orignal command there and added ";" in front of it, then used the "Y" key instead.
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Old 04-13-07, 08:32 AM   #27
ATR-42
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thanks so much, gonna try it out now

=======EDIT=======

thanks for the help Meridian! worked like a charm!
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Last edited by ATR-42; 04-13-07 at 10:23 AM.
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Old 04-13-07, 11:34 AM   #28
Redwine
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At first ...

Many thanks for your job and effort !

But i have similar problems, here, i use the CCIP "SH III Fashion" Keyboard mod and...

Tubes opens fine, but...

When i press "Y" i am gong to the Damage Control Screen.

And i cant close the doors...

I will take a look on your changes and attempt to adjust them into the CCIP Keyborad mod...
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Old 04-13-07, 11:53 AM   #29
Redwine
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Well finally here the way to adapt the changes made by Buteo over the CCIP "SH III Fashion" KeyBoard Mod....

Changes to do....

Changes on Commands.cfg file :


[Cmd59]
Name=Systems_control;Weapons_mng
Ctxt=1
Key0=0x49,,"I"

[Cmd69]
Name=Systems_control
Ctxt=1
;MnID=0x3F020008
;Key0=0x59,,"Y"
;Key0=0x77,,"F8"
Page=0x3E000000,3742



;[Cmd309]
;Name=Close_torpedo_tube
;Ctxt=1

[Cmd310]
Name=Open_sel_torpedo_tube
Ctxt=1
Key0=0x51,,"Q"

[Cmd311]
Name=Close_sel_torpedo_tube
Key0=0x57,,"W"
Ctxt=1

;[Cmd312]
;Name=Toggle_open_close_torpedo_tube
;Ctxt=1


[Cmd323]
Name=Cycle_torp_tube
Ctxt=1
;Key0=0x57,,"W"
Key0=0x59,,"Y"



NOTE :

Now the " Y " key cicles the tubes.

Now the " I " key brings you to the Damage control Station.

To use, same as Buteo Mod...

Select tube using mouse or " Y " key.... open tube using " Q " key.

Cicle tube using mouse or " Y " key and open new tube using " Q " key, prior tubes remains open.

To close the same, cicle tubes using mouse or " Y " key, and then close tubes using " W " key... let they some time between tube and tube, do not do it so quickly or doesnt works...


Issue : We need a "Close all tubes key"


Many Thanks Buteo !!!!!

Last edited by Redwine; 04-13-07 at 12:22 PM.
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Old 04-13-07, 05:13 PM   #30
CaptainKobuk
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Another MAJOR funky thing fixed!!! Well done.

Torpedo tubes not staying open when preparing to shoot a volley of several fish at the same time was a major funk in the game.
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