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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#26 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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There are some changes in this game, some settings are not same as in SH III.
In example, into SH III, the maximundepth into cfg files, is the maximun depth at wich the game's 3D engine modelates a unit, a ship or a sub. Under this value the ship or sub, disapears. About the critical flotation, if i dont remember bad... it was the weight of the water wich cause negative buoyancy. May be i am wrong... but 0.35 means 35% of water cause negative buoyancy... And Bump ...! Last edited by Redwine; 04-10-07 at 07:21 AM. |
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