![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#46 | |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
Downloads: 20
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#47 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
|
![]()
I get attackd at night too--however--I frequently have planes fly by me at close range and not attack like they didn't see me--I was traveling at ahead 1/3--clear weather--rough seas.. does not seem very realistic.
|
![]() |
![]() |
![]() |
#48 | |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
Downloads: 20
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#49 | ||
Fleet Admiral
|
![]() Quote:
![]() ![]()
__________________
![]() |
||
![]() |
![]() |
![]() |
#50 | |
Fleet Admiral
|
![]() Quote:
I was under the impression the Japanese were totally clueless about radar till mid-late war.
__________________
![]() |
|
![]() |
![]() |
![]() |
#51 | |||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|||
![]() |
![]() |
#52 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
The assumption you have to make is that you only get to see planes that spotted you. Alternately, we make some fixed loadouts for them. Make a high % of them unarmed, for example. You still need to dive to be sure, but you don't get whacked as often.
Note that every zero should be armed with no bombs. The H6Ks might be armed with 2 or 4 100kg bombs (sure, they could carry more, but on a routine patrol why wopuld they since they'd likely not get the chance to attack. Instead they report the sighting, and take lighter bombs to increase their patrol range. tater |
![]() |
![]() |
![]() |
#53 | ||
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
|
![]() Quote:
That was written in 44 so Japan either had it or they used some other means to detect RADAR signals. I really don't know, just attempting to get into the Dev's reasons why!
__________________
Active member of the 'Church of SH4'
|
||
![]() |
![]() |
![]() |
#54 |
Pacific Sub Expert
![]() Join Date: Aug 2006
Location: Las Vegas, Nevada
Posts: 148
Downloads: 56
Uploads: 0
|
![]()
The doctrine was written in 1944, so the war was still on.
However, after the war the Navy sent a team to Japan to research what capabilities the japanese had, technology wise. You can find a lot of info here: http://www.fischer-tropsch.org/prima...USNTMJ_toc.htm Section E05 and E07 might give you a clue: The starting comment in E-05: "The Japanese were as backward in radio and radar direction finding as in other branches of electronincs. Direction finders, as such, were confined generally to ranges below 20Mc..." And in E07: "The Japanese had reached approximately the stage in countermeasures development that was reached in the United States in 1942" Introduction of the SJ radar: 1942 Operating frequency of the SJ: ~3000 Mc (or MHz if you prefer) If I interpret the info I found correctly, then the US skippers had more to fear of a radar breakdown, than of being detected by the Japanese. And radar breakdowns happened frequently. I read somewhere, that on several occasions radar broke down, and that the radar technicians literally had all the equipment spread on the conning tower floor trying to repair the #$%% thing (excuse my using French ![]() Now THAT should be in the game: You're watching your PPI and POOF out it goes... groetjes,
__________________
Gino |
![]() |
![]() |
![]() |
#55 |
Rear Admiral
![]() |
![]()
There are a number of ways one can mod the game to address aircraft, and still keep the game from becoming too easy, and aircraft still a threat.
1.) Reduce the number of squadrons that airbases have. (you know one of them have as many as 24 squadrons?) 2.) adjust airstrike.cfg 3.) reduce aircrafts max speed by X percentage so they don't come up on you as fast, allowing a bit more time to dive. 4.) Increase subs diving time (1Min and 10 seconds is a bit too long) 5.) Some combo of all of the above. |
![]() |
![]() |
![]() |
#56 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
|
AIRSTRIKE.CFG -FILE
Maximum Aircraft Range=1000 Poor Airbase Modifier=0.2 Novice Airbase Modifier=0.35 Competent Airbase Modifier=0.5 Veteran Airbase Modifier=0.7 Elite Airbase Modifier=1 Night Modifier=0.5 Default Air Strike Probability=02 Enemy Air Strike Probability Increase on Radio Messages Sent=10 Friendly Air Strike Probability Increase on Contact Report Sent=70 Enemy Air Strike Probability Increase on Player Detection=10 Atenuation Factor=10 Logic Steps Between Air Sessions=10 ================================== As promised guys. BOLD UNDERLINE are the values i modifed. no glitches and i play the heck outa this game. I find the game way more enoyable now with only the occasional airplane coming out to bug me.
__________________
|
![]() |
![]() |
![]() |
#57 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
|
![]()
Question...aircraft have been ruining my campaign since 1.3 I have gotten bombed 3 patrols in a row and cannot finish one patrol in a career. My watch sights the aircraft and I never have enough time to dive. so I was wondering...how can i modify the dive times to be shorter...and does anyone have any historic suggestion as to how fast the subs typically crash dove to avoid planes? thanks.
|
![]() |
![]() |
![]() |
#58 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]() Quote:
If it's squadrons... then the number is absurdly high, particularly for CVs (which should then be reduced to 1:1:1 for squadrons, even ignoring the fact that 99% of the time they'd have no planes airborne). tater |
|
![]() |
![]() |
![]() |
#59 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
|
![]() Quote:
shooting down planes as seagulls is ridiculous, all submarines crash dive before the planes arrive ,for this a lot of U.S boats travel submerged during the day.
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
|
![]() |
![]() |
![]() |
#60 |
Ace of the deep .
|
![]()
Read this real patrol log and you will realize what a menace planes were .
http://www.aimm.museum/SS-394/1944-1...r_Patrol_1.pdf |
![]() |
![]() |
![]() |
|
|