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Old 04-04-07, 07:44 PM   #17
nimitstexan
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Quote:
Originally Posted by Seeadler
Quote:
Originally Posted by JFL1
I may be wrong, but shouldn't the concept of "dynamic campaign" take into account the fact that a carrier or any other capital ship is indeed sunk?
Yes, f.e. Falcon 3.0 introduced a real dynamic campaign where the success of each individual employment affected the situation for the following employment.
The Falcon campaign is the completely wrong model for any WWII, simply for the fact that no single WWII sub (or plane) would be able to affect the outcome of campaigns to the extent possible in the Falcon series. Falcon is great for simulating a short, high intensity modern war, but it has little bearing on how a WWII career should play out.

That said, it would be nice if the game tracked specific ships, though the fact that we are missing several class of IJN CVs and CVLs (Hosho, Akagi, Kaga, Shoho, Junyo, Ryujo, Ryuho, Unryu, and Shinano) means that the Hiryu and Shokaku are going to have to stand in for other ships as well.

However, it is true that the stock campaign, for gameplay purposes, generates a much more target-rich environment than would have been found in rea life. Seeing an enemy carrier was for most sub commanders a once-in-a-lifetime shot. If the campaign files are modded to present a realistic number of task forces (a project that I am sure will be soon undertaken, if it has not been already), the chances of running into inordinate numbers of Hiryus would be greatly reduced, simply because you would not be seeing that many carriers at all.
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