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-   -   Carriers/dynamic campaign (https://www.subsim.com/radioroom/showthread.php?t=110593)

High Command 04-04-07 08:16 AM

Carriers/dynamic campaign
 
Somethings very wrang...


I have Sunk 4 times the amount of Hiryu Class carriers the Japanese ever buildt????


lol how is this possible.. I have sunk Carriers that dosnt exist

looooooooooooooooool - what is this...??

High Command 04-04-07 08:32 AM

NOT GOOD :cry: :cry: :cry:

Quillan 04-04-07 08:34 AM

This is technically not a bug. It's just how the dynamic campaign scripting works. SH3 did the same thing. Basically, the campaign script file will have a spawn point for a ship, convoy, or task force. It has a random chance of appearing every so often. When it does appear, each ship in the group has a chance of appearing and a list of possible types it could be. Because of this, it's quite possible for there to be an infinite number of Yamato class battleships or Hiryu class carriers over the course of the war. The game doesn't keep track of how many are in existance at any given moment, nor does it subtract the number sunk from the historical total.

High Command 04-04-07 08:38 AM

Well so much for being a simulation.

Here i sit with a huge list and photos of Japanese ships, and write them off one by one, and thay arnt evan sunk, after i sink them!!!

mookiemookie 04-04-07 08:41 AM

Thems the haps, bub. It happened in SH3 as well and Quillian nailed it in his explanation.

Not such a big deal, really. :roll:

elanaiba 04-04-07 08:42 AM

But, I'd like to point out, that the Hiryu won't appear after it was sunk "in real life". And, its supposed to stand in for other early war classes that were not modelled.

JFL1 04-04-07 08:44 AM

I may be wrong, but shouldn't the concept of "dynamic campaign" take into account the fact that a carrier or any other capital ship is indeed sunk?

If I have no direct impact on the conflict around me, how can I call this a dynamic campaign? I understand that we cannot alter history. So we should not call this a "dynamic campaign" but more a "somewhat reanacted campaign".

Would have been good to have an option whereby you could choose to stick to history or to have a real impact on it.

PeriscopeDepth 04-04-07 08:44 AM

I don't think they model sanitary tank blowing either. False marketing at its finest, SH4 is really a game you should be putting quarters in. Blast you Ubisoft Romania!

PD

High Command 04-04-07 08:46 AM

Its sad.

I see here, i have sunk TWISE the amount of total Carriers Japan had intill March 1941.

Thay just semes to have some form for UNLIMITED Storage of Carriers.



Not to mantion, that a singel sub isnt supose to be able to faind ALL the Japanese Carriers...
Way to many and way to easy to faind them..



:cry: :cry: :cry:

PeriscopeDepth 04-04-07 08:52 AM

Dude, every Subsim that's ever been made before has been like this. And I still enjoy playing them. And I still don't feel like I need to put multiple sad smiley faces in my posts. If you really don't want to sink more carriers or whatever than actually existed....Well, don't. After you scratch actual number of a given class off the IJN fleet roster, just don't sink any more of that given class if you happen to encounter them.

PD

Seadogs 04-04-07 08:57 AM

Quote:

Originally Posted by PeriscopeDepth
I don't think they model sanitary tank blowing either. False marketing at its finest, SH4 is really a game you should be putting quarters in. Blast you Ubisoft Romania!

PD

That really bugs me too. SWIMMER IN THE WATER! PUMP THE CHT! :arrgh!:

toby66 04-04-07 08:57 AM

Cool down. It's obvious that the campaign has to have some kind of scripting. It would be nice if a function deleted a sunken ship from the campaign layer. But it doesn't. That's not a bug nor a big mistake. Perhaps a moddder can give us this feature sooner or later. If not, SHIV is still a lot of fun IF you want it to be.

The world isn't perfekt, this game isn't. Chill.

Seeadler 04-04-07 09:00 AM

Quote:

Originally Posted by JFL1
I may be wrong, but shouldn't the concept of "dynamic campaign" take into account the fact that a carrier or any other capital ship is indeed sunk?

Yes, f.e. Falcon 3.0 introduced a real dynamic campaign where the success of each individual employment affected the situation for the following employment.

AVGWarhawk 04-04-07 09:01 AM

It is a feature;)

ReallyDedPoet 04-04-07 09:08 AM

Quote:

Originally Posted by elanaiba
But, I'd like to point out, that the Hiryu won't appear after it was sunk "in real life".

This isn't real life. Play more and you will come to enjoy the Dynamic Campaign for what it is:yep:


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