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Old 04-04-07, 03:57 PM   #20
U-Bones
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Join Date: Mar 2005
Location: Treading Water
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Quote:
Originally Posted by Beery
Here's what it boils down to for me. I believe a simulation should be as realistic as possible. It should be set to 'realistic' in its default configuration. If 'sim-lite' features exist they should be optional. There should never be a situation like there was in SH3 where a 'sim-lite' feature (like the 'enemy unit destroyed' notification) cannot be turned off except by modding it. If simulations were made with 'realism first' as the watchword the realism fans wouldn't need folks like me who are willing to spend six months working 12 hour days making these games more realistic.

In my view game developers should give us a sim first and foremost. Only then should options be added so it can be played by people who don't like ultra realism. The problem with simulation games is that all too often they start at sim-lite and make only a few concessions towards realism.

We simulation fans may be a niche market, but if we weren't an important niche games like this wouldn't exist at all. Realism is important to folks like us, and game developers will lose us if they don't take our needs seriously. Then there will only be games like Doom made, and not even the middle-of-the-roaders want that. Diversity is important and realistic simulation games are an important aspect of that.
This is a game first, simulation second, no matter how hard you wish otherwise. A "realistic" sim would usually make you finish your 5th patrol without firing a single torpedo. I can't see many people lining up to buy that. Ubi was wise to leave a little game in your sim.

And I am all for options, even with "realistic" defaults, sans the scorn for checking a few boxes differently than "we simulation fans" of course.
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