U-Bones |
04-04-07 09:58 AM |
Quote:
Originally Posted by Beery
Personally I don't understand why the developers seem so obsessed with giving us excessive information like this - information that no sub commander ever had and which neither makes the game more realistic or more fun. In fact this excess of information tends to increase the boredom factor. Part of the fun in a sub game should be in the tension of not knowing whether you need to put another torpedo into a ship to finish her off.
It's like playing a game of chess against a computer and, half-way through the game, being told by the computer that it's going to let you win. It removes all the excitement from the game and makes the next moves just a predictable chore. I mean in SH4 after I get the notice that the ship is going down I can just wander off and search for my next target whereas a real commander would have had to wait around and make sure his target was sunk. The developers have denied us that experience.
I guess I should just be happy that they took out the hull integrity percentage thing. Of course if enough arcade fans whine about it (and on the official SH4 forums they are) there's always the possibility that they'll put it back in, then I'll have to mod it out like I did with SH3.
Speaking of 'simulation vs. arcade', the other thing I noticed with SH4 is that the words 'simulation' and 'realism' don't appear in any part of the packaging or manual. When did 'simulation' become a dirty word in the gaming industry? I remember back in the 1990s when simulations were the ultimate form of computer game - when companies shouted about the 'ultimate in realism'. What happened? I still want the ultimate in realism, and I think probably most players of this type of game want it too. Why has our gaming experience been hijacked by the arcade yahoos?
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You can also be too obsessed in the sim direction, and that is the dark side where the market shrinks to the not worth making level, and lots of potiential users get turned off by what they perceive as the no fun factor. Nothing turns me off more on this board than the realism fanatics. While I like things to be realistic - I also never lose sight of the fact that it is a game.
Personally, I am happy they found the middle ground that allowed the game to be built. It does not bother me if some like to count rivets, nor does it bother me when some make nuke torpedoes and the like. The beauty of this game is that it can be tweaked to satisfy either, and the community would be well advised to realize that a divided house hurts everyone, and alienating and insulting other playstyles is self-destructive.
I greatly disagree with you on what makes this game fun or not, and boring or not, but I fully support your freedom to package and tweak whatever you want, and for other players to enjoy whatever they like. So I simply, and quietly, chose to not use RUB in SH3, as well as RFB in SH4. Everyone has this right, and it does not give you valid reason to insult those who choose other playstyles.
So I would suggest you drop comments like "if enough arcade fans whine about it (and on the official SH4 forums they are)" and keep things on a more practical level. Even if It was not directed at me, I find it offensive.
Offered with good intentions.
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