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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#19 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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Here's what it boils down to for me. I believe a simulation should be as realistic as possible. It should be set to 'realistic' in its default configuration. If 'sim-lite' features exist they should be optional. There should never be a situation like there was in SH3 where a 'sim-lite' feature (like the 'enemy unit destroyed' notification) cannot be turned off except by modding it. If simulations were made with 'realism first' as the watchword the realism fans wouldn't need folks like me who are willing to spend six months working 12 hour days making these games more realistic.
In my view game developers should give us a sim first and foremost. Only then should options be added so it can be played by people who don't like ultra realism. The problem with simulation games is that all too often they start at sim-lite and make only a few concessions towards realism. We simulation fans may be a niche market, but if we weren't an important niche games like this wouldn't exist at all. Realism is important to folks like us, and game developers will lose us if they don't take our needs seriously. Then there will only be games like Doom made, and not even the middle-of-the-roaders want that. Diversity is important and realistic simulation games are an important aspect of that.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 04-04-07 at 03:10 PM. |
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