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Old 04-02-07, 08:58 PM   #1
Beery
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Default [REL] RFB 1.11 is here.

REAL FLEET BOAT
Version 1.11



This is the latest version of the RFB mod. This is the first 'official' version, since the mod will now follow the official patch numbers (i.e. RFB versions 1.10 to 1.19 will all work with SH4 version 1.1).

The big new things in the mod so far are:

Dutch Harbor in the Aleutian Islands is now available as a starting base. You can do missions from here and in all respects it works as a major submarine base. Be warned though - the Aleutian Islands are a bit out of the way and it takes a lot longer to get to the major Japanese shipping routes from there.

16 all-new campaign starts throughout the war. Each one is tied to a video briefing so that players can access these briefings without having to play through months of game time. Mostly though, this mod gives the player more options to start a career during any period of the war, from the attack on Pearl Harbor all the way to the invasion of Okinawa.

JimiMadrid's 'Greenlight' and 'Icons' mods - both make the user interface a lot easier to use.

Nomograph tool by Hildofr - this tool appears on the map view and allows players to easily plot intercepts.

Real Medals mod by FullMetalEdges - gives players more realistic medal awards.

Realistic battery life and crush depth mods - both by CCIP.

See the readme file for more details.


Since I don't check the forums every day, please respond with any comments or bug reports in this thread. Thanks.
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Last edited by Beery; 04-04-07 at 06:20 AM.
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Old 04-02-07, 09:11 PM   #2
akdavis
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Might want to include the "A" key fix:
Quote:
Originally Posted by Seeadler
The crash to desktop when hitting the A key in the english version of SHIV is
a localization problem.

I have created a hotfix for that:
http://user1548.hostingbase.de/misc/A_Key_Fix.zip

install the fix with JSGME or copy the menu.txt into .../data/Menu/
Also, a campaign fix:
Quote:
Originally Posted by U-Bones
Campaign 1.1 Fix
JSGME Ready - Extract into your MOD directory.

All this MOD does is replace blank files to accomplish:

1. Sep 42 - Aug 43 now has IJN HuntKill groups and US coastal traffic.

2. Oct 44 - War End now has US coastal traffic and Taskforces.

In SH4 1.1 there are 4 empty mission files in the dynamic Campaign.

42b_Jap_SubHunters.mis
42b_US_CoastalTraffic.mis
44b_US_CoastalTraffic.mis
44b_US_Taskforce.mis

In the 42a* versions of the empty files, the end date is sufficient to cover until the 43a* files. The empty 42b* files are not needed.

In the 44a* versions of the empty files, the end date is sufficient to cover until the end of the war. The empty 44b* files are not needed.

So what is the problem you ask ?

Well, another file, Data\Campaigns\Campaign\campaign.cfg, forgot this and makes references to these empty files.

So rather than assuming this is the only place that points to these empty files, and editing the campaign.cfg, I have simply copied the 42a* and 44a* versions of these files into the 42b and 44b versions.

I dug into this after a totally boring patrol in June 42.

Enjoy,
U-Bones

Download here.
http://members.bellatlantic.net/~vze...gn_1.1_Fix.zip
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Old 04-02-07, 09:12 PM   #3
clayton
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Will give it a try and let you know. Can I easily keep the current moon and sun graphics? Thanks, man...
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Old 04-02-07, 09:12 PM   #4
modisch
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Just a heads up...

the html tag you used is bad. If you cut and paste the link, it works... but clicking on the link gives an error. At least for me.

-m
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Old 04-02-07, 09:16 PM   #5
Beery
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Quote:
Originally Posted by modisch
Just a heads up...

the html tag you used is bad. If you cut and paste the link, it works... but clicking on the link gives an error. At least for me.

-m
Works fine for me. I checked it as soon as I uploaded the file. I just checked it again - works fine again. Don't know what the problem is, but the link itself seems fine.
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Old 04-02-07, 09:18 PM   #6
akdavis
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Regarding the "A" key crash fix I posted above, it conflicts with RFB 1.10 because of the file menu.txt. Maybe someone can orchestrate a merge?
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Old 04-02-07, 09:18 PM   #7
Beery
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Quote:
Originally Posted by clayton
Will give it a try and let you know. Can I easily keep the current moon and sun graphics? Thanks, man...
To keep the old sun and moon, before installing the mod go into the mod's Data folder and delete the 'Textures' folder. That will get rid of them.
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"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
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Old 04-02-07, 09:22 PM   #8
Beery
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Quote:
Originally Posted by akdavis
Might want to include the "A" key fix...

Also, a campaign fix...
Thanks. I'll include those in the next version.
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I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
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Old 04-02-07, 09:36 PM   #9
Beery
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Quote:
Originally Posted by akdavis
Regarding the "A" key crash fix I posted above, it conflicts with RFB 1.10 because of the file menu.txt. Maybe someone can orchestrate a merge?
Yup. I spotted that too. I can merge it, but I'm temporarily without my file comparison software. Can someone point me to the bits of data that changed in the file for the 'A' key fix?

Actually never mind. I just spotted that there are a couple of ways to do it. I think I'm gonna let this one slide in the hope that the devs will pick it up in version 1.2. I'm worried that there's too much chance for screwing things up with this fix when 1.2 comes along.
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"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
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Old 04-02-07, 09:39 PM   #10
navair2
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Beery,

This is off-subject, but I thought since I ran across your posts a few minutes ago and had to comment...

I just started playing SH4, and played SH3 quite a bit over the past 2 years or so...if you're the same "Beery" that did all that work way-back-when on Red Baron 3D then I feel privileged you're still modding.

Thanks for all your hard work and for sharing your ideas with us, as well as combining ideas of other people much like you did back in the old days of RB3D. Those mods really made the game more interesting, accurate and fun.

I look forward to seeing what new things can be done by the modding community to "flesh out" such cool stuff like SH3 and 4.
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Old 04-02-07, 09:41 PM   #11
modisch
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by modisch
Just a heads up...

the html tag you used is bad. If you cut and paste the link, it works... but clicking on the link gives an error. At least for me.

-m
Works fine for me. I checked it as soon as I uploaded the file. I just checked it again - works fine again. Don't know what the problem is, but the link itself seems fine.
works fine in IE, but not in firefox. For me at least

for some reason, firefox wants to add a trailing / to the url, making it "http://www.beerymod.com\sh4\rfb110.7z/" whic doesn't work.

-m
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Old 04-02-07, 09:43 PM   #12
mookiemookie
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Quote:
Originally Posted by modisch
Just a heads up...

the html tag you used is bad. If you cut and paste the link, it works... but clicking on the link gives an error. At least for me.

-m
Same for me. Using Firefox.
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Old 04-02-07, 09:49 PM   #13
Beery
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Quote:
Originally Posted by mookiemookie
Quote:
Originally Posted by modisch
Just a heads up...

the html tag you used is bad. If you cut and paste the link, it works... but clicking on the link gives an error. At least for me.

-m
Same for me. Using Firefox.
I'll bet it's the fact that *.7z files only have two characters in the suffix. Firefox is assuming that, because it only has two rather than the usual three, it's a website and not a file.

So Firefox is not all powerful. We have found a chink in its armour, muahahahaha!
__________________
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I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
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Old 04-02-07, 09:58 PM   #14
Beery
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Quote:
Originally Posted by navair2
I just started playing SH4, and played SH3 quite a bit over the past 2 years or so...if you're the same "Beery" that did all that work way-back-when on Red Baron 3D then I feel privileged you're still modding.
Thanks for the kind words. Yes, I'm that same guy who made the 'Beery Superpatch' mod for RB3D. I also made the 'Beery R&R' realism mod for B-17 II and I coordinated the work that went into the 'Real U-boat' mod for SH3. The mod community that we had for SH3 is still here and busy at work, so I have high hopes that we'll all get together again like we did for SH3 (actually we already are doing so). The community here is great and we have a history of helping each other and working together to make these games as good as they can be.
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"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
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Old 04-02-07, 09:59 PM   #15
akdavis
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by akdavis
Regarding the "A" key crash fix I posted above, it conflicts with RFB 1.10 because of the file menu.txt. Maybe someone can orchestrate a merge?
Yup. I spotted that too. I can merge it, but I'm temporarily without my file comparison software. Can someone point me to the bits of data that changed in the file for the 'A' key fix?

Actually never mind. I just spotted that there are a couple of ways to do it. I think I'm gonna let this one slide in the hope that the devs will pick it up in version 1.2. I'm worried that there's too much chance for screwing things up with this fix when 1.2 comes along.
Cool. I just put a together a merged menu.txt file for my own use if you want it for yourself or just for reference.

Also, can someone explain how to utilize the nomograph?
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